IMD 1.16: 29/05/2007 12:14:16 FOGCPM.021 ååååååååååååååå--FOGCPM021CURSOR COMCURSOR DOCCURSOR AQMDFDZCPR DOC DFDZCPR AQM€ DFDZCPR AQM@ !"-12-00 85 ­DFDZCPR SPR#$%FK COM &'()FK DOC€*+,-./0123456789FK DOC:;-CPM021 DOC®¯°JOURNEY COM€<=>?@ABCDEFGHIJKJOURNEY COM€LMNOPQRSTUVWXYZ[JOURNEY COM€\]^_`abcdefghijkJOURNEY DOC€lmnopqrstuvwxyz{JOURNEY DOCb|}~€�‚ƒ„…†‡ˆJOURNEY INS‰JOURNEY SSSŠPATCHER COM‹Œ�ŽPATCHER DOCZ��‘’“”•–—˜™šSET COM›œSET DOCE�žŸ ¡¢£¤¥OSBDDD COM8¦§¨©ª«¬åååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååThis is the disk name. ååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååÍ ¬ÍÍþÊ�þZú Ö þAÂ/ÍŠ> ÓÃ�þBÂ>ÍŠ>iÓÃ�þCÂMÍŠ>IÓÃ�þDÂ\ÍŠ>€ÓÃ�þEÂkÍŠ>`ÓÃ�þFÂzÍŠ>@ÓÃ�þG‰ÍŠ>‰ÓÃ�Í -ÍÍÍþ ‰Ã <<< CURSOR SELECTION PROGRAM >>> for <<< OSBORNE I >> with <<< NUEVO ELECTRONICS 80 COL. UPDATE >>> by George Joseph Houston, Texas (A)...Non-blinking underline (B)...Slowly blinking underline (C)...Rapidly blinking underline (D)...Inverse block (E)...Slowly alternating underline/inverse block (F)...Rapidly alternating underline/inverse block (G)...None or (^C)..Exit to CP/M YOUR CHOICE? : $ Incorrect Input!!!!!!! > To Return To Main Menu $> ÓÉÍÉ @D FOG P.O. BOX 3474 DALY CITY, CA. 94015-1474 Gentlemen; Therå  havå beeî reviewó iî thå FOGHORÎ oæ thå NUEVÏ ELECTRONICÓ 8°  Columî � update¬  sï  É won'ô borå everyonå witè another®  Puttinç iô  simply¬  thå � updatå  ió  gooä  anä  iô doeó whaô iô ió supposeä tï  do®  Herå  ió  somå � softwarå tï gï witè thå finå hardware. Alternatå  cursoò  configurationó arå availablå bù jumpeò selectioî oî  thå � board¬  oò  bù softwarå selection®  É havå developeä aî assemblù  languagå � program¬  CURSOR.COM¬  thaô  allowó softwarå selectioî oæ seveî (7© oæ  thå � mosô  useful®  Thå  informatioî  necessarù  tï  develoð  thió  prograí  waó � containeä  iî thå literaturå provideä bù NUEVÏ ELECTRONICÓ witè thå  updatå � package® Thió prograí allowó selectioî oæ alternatå cursoò configurationó � thaô  arå appropriatå foò differenô typeó oæ programs®  Thå  prograí  runó � finå  undeò  thå -R- Optioî oæ WordStar®  Thå slowlù  alternatinç  inverså � block/underlinå cursoò makeó iô verù easù tï finä thå cursoò durinç variouó � worä processinç operationó sucè aó finä anä replace®  Oò thå cursoò caî bå � turneä  ofæ  foò  games¬  etc®  Althougè  á  largå  numbeò  oæ  variationó � (includinç somå reallù wierä ones© arå possible¬ onlù seveî variationó arå � covereä iî thió program® Theså cursoò configurationó are: ... Non-blinking underline ... Slowly blinking underline ... Rapidly blinking underline ... Non-blinking inverse block ... Slowly alternating inverse block/underline ... Rapidly alternating inverse block/underline ... Cursor off (invisible) George O. Joseph (FOG 6683) 10814 Wickersham Houston, Texas 77042 package® Thió prograí allowó selectioî oæ alternatå cursoò configurationó � thaô  arå appropriatå foò differenô typeó oæ programs®  Thå  prograí  runó � finå  undeò  thå -R- Optioî oæ WordStar®  Thå slowlù  alternatinç  inverså � block/underlinå cursoòvÿ'®CURSOR.ASMc ßÿöÿšÿ�ÿ–ÿ�ÿ‹ÿòÿ‘ÿõÿœÿŒÿ“ÿ›ÿÄÿŠÿžÿ !™ÿÓÿ�ÿ�ÿ’ÿ"#$%&'()*+,-.—ÿØÿoÿÏÿºÿ‰ÿÑÿ­ÿ°ÿ˜ÿ”ÿ«ÿ/0123456789:;<•ÿ¬ÿ†ÿŽÿ¼ÿ±ÿÃÿ¶ÿËÿÁÿ=>?@ABCDEFGHIJKLMNÊÿÀÿ¾ÿ²ÿ¯ÿªÿ‡ÿ×ÿÖÿ…ÿ»ÿˆÿ¸ÿ÷ÿÎÿ³ÿÇÿÆÿÐÿÍÿ½ÿ·ÿùÿOPQRSTUVWXYZ[îÿÉÿÅÿúÿøÿôÿóÿñÿëÿÛÿÕÿÌÿÈÿ¿ÿ¹ÿµÿ§ÿ¦ÿ¡ÿ\]^_`abûÿðÿíÿæÿåÿâÿáÿàÿÞÿÔÿÒÿ®ÿ©ÿÿþÅúòúúô¸zöÅÏϬ/°øôÅÏGë ,þþbµÛ¾XÁn¿îNW>Z_`ñ��»‡§ÇÝeÇÕo÷N­/°øçý{¿Ã«;=¼zûæÆúrñp{ºÛÂéêõêâx½»„ÛÝ‹í½ûð¸S† ž‹™Áe¥µÂ*Q0¬NB„7Kšêä Ž¹zÖëË‹oaõ߇÷Ž«Søañ™õÅz(!�W\þ4Ã2PJÖcê�Î+.Û KGQ¶3ÒyÅeža �YÚž€ÉTvÖcP'é¼âòÕ KP5ˆ«±ƒ:­é¼âòý KP5h5c5ÖãP;­é¼âòí ËP»Ž´š±ë1$ŽHç_µ–�¨1ÄÀDÎz²F¤óŠË;3,C‹ K<€ŽÄ͈ÛC<‹†&ë‹õåõê8?…Óã½íÑúb=,^*ïañå«år‹?a‰¦±�–3SŒ€h}4� NkÁÐuZ ¦–Ï S† .j"ÐjÆj¬Çi-H}HKÒ–!$j 10‘ƒ ™@�õZJ8d�ˆ%’Ë ÆzœÖ‚¡j§Õ`ajù :ej׃V3Vc=¦G‚¹ŸÈM#–=˜š8˜ÈUë1´”pÈK$—AŒõÅúr}ùàáÑúb=NkÁÐuâ SËgÐ)CP5ˆ«±CK ‡¬±ìÉ€ë1Œ‚ËgX$‚øãâ®õxòÏ«,'uÁ(œW1 ˆ‰ë‹õFÁå�6Ã"Ä@ÒçÄZ¤»ÖãÉ(QLÃ2‚£GÄEÃ5QÒ��u‰!´HÖc¬‚Ë÷Ë–©Ä@Gb-’õÅz‰b`o^ͰH1pï®õx➢D1éÀ©�0£pG� $2†ØzX¼ -%ì´2–H.CË™)FëqZ ¶þýr†%h&蔡ºLœÄ„ÊQÄA³µÀå�–H.CÐLÖãÉ4âyc}±^¢˜0Œ‚7ïgX$‚øp×zuÖcppuu—WÿÛÁêõêâ¸Ý]^_œÂ›%\ì^oàáƒg÷Ž+¸½½˜÷�¹O�õ˜œÃâ»á ™÷�¹O�õ˜œÃâÏ/HyOð«Fg°øfÞæ>uÖcp‹o?j�F]p¤G-Ââëy˜ûÔõ�¹O�õ˜œ<¾÷d³Ù\ªûÏ�ÄÄí¡ºLœÄѼÌ}ê¬Ç<ààñ‡'›Íæ4éótCw·‡ê2qGó>0÷©³ó€s€ÇO6›Í¶�’Ó IÜAܪËÄIÍûÀܧÎzÌÎ?{²Ùl®Ýš8 IÃaÞæ>uÖcpðxõd³Ùœ&}žÎ %Cìš·‡ê2qGïÄ­‰#Á�4æ}`îSg=æç�y²Ùl¶m”œÎ %Cìš·‡ê2qGïÄ­‰#Á�4æ}`îSg=æç�_<Ùl6—êhÞæ>uÖcp‹¯Pç}`îSg=æç�ÿ¸x²Ù¬‰£pñàÝýy˜ûÔõ�¹O�õ˜œü¾{¸…‹�»ë‹Õ]øàû¹õÅú²Únw[x°ÝÝp´¾XOÌňyÀÀܧ®Ì}꬇ÅË<àŸ®]Pf ®ÝXÍ¿_ÍûÀܧÎzÌή®.¶··pTØ’©ìà¨p¿‰ƒûäê¼Ì}ê¬Ç<àý~n}±¾œ>ü°Ý=<^_®à¸ƒÓÕå3¸÷ìÙvuzj}±¾ÓÊ8­[¿l3,’Éé΀i/Ñ[�Z .ofX"¹ b¬G&ƒX˜Leg}±¾¬~»>Z_¬?¯bpZ †>¨Ój°0µ|�2uQ�V3Vc=NkAêCâˆXÆj $j 10‘ƒ ™@�õZJ8d�ˆ%’Ë Æzd2ˆXNê4‚Q¸xðî¾õÅzDrÙú¿-þýÿhe command SAVE 8 SET.COM to save the modified version. While the SET program is currently prepar9/4/84 Dear FOG: THE OTHER FILES ON THIS DISK ARE: DFDZCPR.ASM THE Drive C COMPATIBLE ZCPR VERSION (ORIGINALLY NEWCCP) DFDZCPR.SPR THE .SPR FORMAT FILE PRODUCED BY RMAC AND LINK IF USERS MODIFY THE SOURCE FILE, THEY MUST RE-ASSEMBLE USING DIGITAL RESEARCH'S RMAC.COM. THE RESULTING .REL FILE MUST BE LINKED TO CREATE THE .SPR FILE FORMAT REQUIRED BY THE O1 Drive C LOADER PROGRAM. COMMAND SYNTAX TO ASSEMBLE: step 1 RMAC DFDZCPR options: $PZ eliminates .PRN file $PS " .SYM file step 2 LINK DFDZCPR[OS] creates .SPR file from RMAC's .REL file step 3 REN DFD.SPR=DFDZCPR.SPR the file MUST be renamed to DFD.SPR to work on the O1 Drive C loader disk. NOTE: if trying to install new DFD.SPR file, remember that DCL.COM will not copy over the old DFD.SPR which may still be lurking in USER 15 of the Drive C directory. So, you must either erase the old one from USER 15 or power down the O1 each time you want to test a new version of DFD.SPR. ****** ATTENTION ****** Drive C has supplied these files to the FOG library at the request of many user's of Drive C who want to continue using the extended features of ZCPR. Drive C CANNOT AFFORD TO SPEND THE TIME TO SUPPORT THIS PUBLIC DOMAIN VERSION OF ZCPR. WE HAVE TESTED IT AND IT WORKS FINE WITH ALL O1 Drive C UNITS. PLEASE DO NOT CALL Drive C FOR ASSISTANCE IF YOU HAVE TROUBLE AFTER MAKING ANY MODIFICATIONS. file step 3 REN DFD.SPR=DFDZCPR.SPR the file MUST be renamed to DFD.SPR to work on the O1 Drive C loader disk. NOTE: if trying to install new DFD.SPR file, remember that DCL.COM will not copy over the old DFD.SPR which may still be lurking in USER 15 of the Drive C directory. 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FK Function Key Programmer V2.0 - (C) 1984 MJ Guerra É Syntax: FK - gives this message FK C - allows you to examine/change 8 sets FK C n - for a specified set "n" from 1 to 8 FK n - loads set "n" FK n command - loads set and executes command FK M - shows current set and allows changes FK M x - allows changing function key "x" where x is one of 0-9, U, R, D, or L É  ends function reprogramming, or restores function key if entered at line beginning. followed by [, ], ^, H, S, \, or @ enters ^[ (escape), ^], ^^ (home), ^H (backspace), ^S, ^\, or ^@ (null). Éà á þ(þ (#þ 8_Ãõ^Í»ñÆ@ïÍ)(ÉÍ)(Éþ( þ ( þ 8  ÍÍÍÍÍ» Í»­Õã^åÍá#¯¾Â#ãÉís1!åÍfÊT!áÍfÊTÍUnusual BIOS. Program aborted.í{ÉÍ8ö>þÀ.¾À.¾ÉÍ A set must be programmed on your machine before it can be loaded. ͪÍFÍÃ\ ‘ØûÍÐ�Æ02ð>0€2ïÍ=. 46ÉÝå2ÿÍ )L: (ÝáÝfÉåÕͪ ÍÍ)Function Key Set: (ÑÍ Í»Ýá>1ÍóÝnÝ~•Í%>2ÍóÝnÝ~•Í%>3ÍóÝnÝ~•Í%>4ÍóÝnÝ~ •Í%>5ÍóÝn Ý~ •Í%>6ÍóÝn Ý~•Í%>7ÍóÝnÝ~•Í%>8ÍóÝnÝ~•Í%>9ÍóÝnÝ~•Í%>0ÍóÝnÝ~•Í%ÝåÍ )Arrows:(Ýá>UÍóÝnÝ~•Í%>RÍóÝnÝ~•Í%>DÍóÝnÝ~•Í%>LÍóÝnÝ~•Í%É·ÈGÝå~ÅåÍ®áÁ#õÝáÉõÍ®Í ñÉ0 #2ÉCurrentÉ|2©.k"EåÿÍ»· øá:]þMÊþCÊA!+í±Â¾:^þ ÂÁ:*E¾Âr:]2HÖ1‡‡‡‡‡& oåGÍ áå^#V>ÿ“æO*Enëí°áí[Eí°*E~ö€w#t#÷Í -- SET LOADED. -- !€~þÚ\…o#6Ö�O:ÖW!ƒí°g.ˆ6#w.:OéKÕå:m!*í±áÑ Í6Ã\ÕåÃ~ÍCÃ\ͪ*En:½Ä/ :mþ ( !+í±ÂÁNÍ Pick a set (1-8) to examine/change, to exit: ͧþÊÊ!+í± îÍ82HÖ1‡‡‡‡‡& o"EGÍCÃcÍ8!<~6þÊ\Í Do you wish to save the changes? (Y/N) ͧæ_þYʪ þ(þN îÃa¦01234567890123456789URDLÍ8áÑÉÕåÍ Í Select key to change, or to exit: ͧþ(¿!*í±( æ_!*í±Âw+2 }!*•28‡2Ë2ë <<2Î2Ï 2ü 2 2 µÍ>ÿÝ*EÝF�ÝNÝV‚‘æ2Dõz‘29ñÍØÍ=.# character(s) remaining   7: ¯�!€wÕåͧáÑþ(=þ()þ(%:D¾(4Õå:D–ÍØÍ=0$áå~#Í%áÑȯ¾(Ä5ÕåÍæáåÖÕåÍ=.@ pending ͧõÍ=.@ ñáÑþ(2þÊ! þh(þ(þs(å!º í±áÂ* Ö@Ã! >H÷>Só[\]^HS@¯¾Ê* Ý*EÝ~ÝF�(O€ÝfhíC:í°!€ÝVÝ^N#í°!€:9–GÝ~�Ýw:ü þ( Æ2ü 2 èíK:¯¹(ÝVÝ^!€í°!<6ÿáÑÃCå!  6í°á}2æ!<w!  _åÕÅÅs#r#Á÷ÁÑ!€ëáÕ Ñâ:< _ÅÕ!í°!€ÑëÁíÍ All sets initialized. ÉÍ8Í On which drive, A or B? Be sure a disk is in the drive. --> ͧþÊaæ_þA8òþC0îÍ8Ö@2 ÿ Í2  Í+FK COMQRS¯2+ !+ , í° ÕÍÑÍ<($ÕÍ ÍÑ· !€ÿåíRÑ0Gß ÍÍ Directory or disk full. FK.COM destroyed : _ Íà ÍÍ New FK.COM saved. Ñ ÍÑ· !& ' ( ) * + , - . / 0 1 2 3 4 ¦ § ¨ © « ² · ¾ À Á Í Î Ï Ð Ñ &'()*+,-./01234¦§¨©ª«¬­®¯°±²³´&'()*+,-./01234¦§¨©ª«¬­®¯°±²³´&+/9>CKOZ_jklmn¦§¬±¶»ÀÅÊËÌÓÝÞß                                                          FK, THE FUNCTION KEY PROGRAMMER for the Osborne 1 (c) 1984 M. Joel Guerra This program is released to the public domain, but all commercial rights are retained by the author. The program can be included in any public-domain offering where any charges involved are not for the program itself, provided that the program and the accompanying documentation are on the disk without modification whatsoever (excepting normal RCP/M procedures like file squeezing and putting them in a library). The FK function key programmer utility gives a user the following capabilities: The ability to examine/modify the current function key definitions. The ability to load a new set of function key definitions (from one of eight internal sets) without rebooting. The ability to examine/modify the eight internal sets of function key definitions. The ability to automatically execute a CP/M command after loading a new function key set. The ability to redefine the O1's arrow keys, individually, to anything desired -- space permitting. ---------------- PROGRAM REQUIREMENTS: The FK program will work with all standard versions of the O1 that support function keys (ROM versions 1.3, 1.4, 1.43, 1.44 -- and it should work with version 1.2, although I haven't tried it) and with at least one hard disk subsystem (the MD series by Media Distributing). It will work with MOVCPM'ed systems and it might work with others when patched; see PATCHING FK, below. The program takes up 4K bytes of disk space. This includes the eight sets of function keys that are stored within the FK.COM program itself. IF YOU WISH TO MAKE CHANGES TO THESE INTERNAL SETS, BE SURE THE FK PROGRAM IS NOT WRITE-PROTECTED. You can write-protect the program when you do not wish to make any further changes. This is due to the fact that FK writes itself back to disk (over the original FK program) when you answer "Y" to the question, "Do you wish to save the changes?" For this reason also, you should have backups of the FK program, just in case of "BDOS Err on X: Bad Sector" messages, in which case FK probably has been lost. ---------------- GENERAL DESCRIPTION: FK has four basic functions: examining or modifying the function key definitions currently in memory; examining or changing one or more of the eight internal sets of function key definitions; loading one of these internal sets into memory to be the current set; and executing a CP/M command after loading one of the internal function key sets. A brief description of how to execute each of these functions can be obtained by typing FK at the CP/M prompt (if FK.COM is on the currently-logged drive). This is the same message you will see if FK does not understand your command, or if you attempt to load in a function key set that was programmed on a different machine. For the following walk-through, log onto the drive containing the FK program. represents the escape key and denotes the RETURN key or the ENTER ke y. EXAMINING/CHANGING THE CURRENT SET DEFINITIONS: At the CP/M prompt, type FK M. You will see a listing of your function keys currently in memory (from whence the "M") and a request to select a key to change -- 0 through 9 or U, R, D, and L. These last four letters represent the up- arrow key, the right-arrow key, the down-arrow key, and the left-arrow or backspace key. Note that, unlike the SETUP program supplied with your O1, the "0" function key definition is below the "9" definition. The arrow keys are given in a different fashion than you may be expecting. Rather than defining the whole set to be either WordStar (tm - MicroPro) or CP/M (tm - Digital Research), you are shown the definition of each individual key. This is because you can define each key individually, just like one of the numeric function keys. For example, if you have to fill out many forms, repeating the same information (like city, state, zip) over and over again, you can use your up- and/or right-arrow keys as single-key function keys. A warning here, though: If you use any other programs that change the arrow key definitions (for example, a WordStar patched to toggle the arrow keys coming and going), be sure to restore the arrow keys to a standard setting before using those programs. At this point, pressing will return you to the CP/M operating system. This can be a quick and convenient way to examine your current key definitions. (If you want a print-out, you are out of luck unless you have a print-screen feature, like the one available if you've run my system patcher program.) If you wish to program a key, just hit the number or letter corresponding to that key. Instantly, a new help-screen will appear, telling you that you need to hit twice to quit reprogramming your function key, and telling you how to enter in those unusual characters that you can't normally use in the SETUP program. Since the escape key is used as a prefix to get these keys, you will need to type followed by the open square bracket ([) key to put an escape in your function key definition. You will also be told how many characters remain for your use in reprogramming that function key. You must use to quit programming the key. If you do this at the beginning of the line, the previous definition is unchanged. (The same applies even if you have entered characters -- if you back- space to the beginning of the line and exit, you won't affect the previous definition.) You can use the present function keys in your definition. For example, if you just want to change the last part of function 1, type ^1 (control-1) to restore the definition at the beginning of the line, then edit the line and exit with to redefine the key. THE KEY IS NOT REDEFINED UNTIL YOU EXIT WITH . The newly defined key will be redisplayed along with all the rest, and you will be given another opportunity to change one of the keys or exit. EXAMINING/CHANGING THE INTERNAL FUNCTION KEY SETS There are eight internal sets of function keys stored inside FK.COM. To examine and/or to change one or more of these function key sets, type FK C at the CP/M prompt. If this is the first time you have done this, you may see a message saying that all sets have been initialized. The FK program always checks the compatibility of the internal sets with the current version of operating system that you are using. If they differ, FK will initialize the internal sets to correspond to the operating system you are using. You will be asked which set to examine/change. You can respond with a number from 1 through 8, or press to exit. All other characters will be ignored. Picking a number from 1 through 8 will display the internal set corresponding to that number, just like the display of the current function key set earlier. You are prompted to select one of the keys to program or press to exit. You can program the set in exactly the same way you programmed the set in memory, with a couple of exceptions: The set you are working on is NOT loaded at this time as the current function set, so changes made to the set do not affect the current definitions. This also means that when you enter a function key to redefine a function key (e.g., ^1 when you are programming the definition for ^1) you will be inserting the current definition from memory, not from the set being changed. When you exit from programming a set, you will not return to CP/M. Instead, you will be given the option of examining/changing one of the internal sets again, or exiting. The arrow keys in each set are initially configured in a WordStar/CP/M combination, which works well with most application programs, like WordStar, dBASE II (tm Ashton-Tate), SuperCalc (tm Sorcim), while still giving CP/M a true backspace key. Since this setting (which I call Special) works so well with so many programs, I recommend leaving  it as is unless you run into a program that requires the arrow keys to be one way or the other. If you wish to have a true CP/M or WordStar setting, here's the way the keys must be programmed: Key CP/M WordStar U ^K ^E R ^L ^D D ^J ^X L ^H <-- ^S <-- entered with You'll note that to program in a ^H (control-H) or a ^S (control-S) you must hit the escape key and then the corresponding H or S key. After you have finished programming one of the keys, entering causes the new function key definition to be entered into the set, and gives you the option of reprogramming another key in that set. Pressing at this point takes you back to the prompt to examine/change one of the eight sets. If you press to exit from the examine/change prompt, FK will return you to CP/M if the internal sets have not been changed. Otherwise, you will see the question "Do you wish to save the changes?" (Note: If the sets were initialized, you will be asked this question even if you do not change any set definitions.) Typing an "N" will result in an exit to CP/M, as will typing a ^C. Typing "Y" will make FK then ask which drive, A or B. You can change diskettes if you wish, as the program will reset the drive before saving a new FK.COM on disk. Then select A or B to save the changes. When the changes have been saved successfully, the program will say so and exit to CP/M. Note to MEDIA DISTRIBUTING HARD DISK USERS: When you first put this program on your hard disk, put it in user 0 ONLY. It will still be available to all user areas, and you will avoid the problem of having the file on user 0 and elsewhere, which does not work well. When FK saves the new set definitions, it will save itself on user 0 of the drive you select. LOADING ONE OF THE INTERNAL SETS The internal sets of function key definitions are numbered, as you've noticed, from 1 to 8. To load a particular set, just put the number after the FK command on the CP/M command line. For example, FK 1 loads set #1 into memory. It will also display the set on the screen, giving you the opportunity to verify that the correct set has been loaded and to refresh your memory. You will see a comment that the set has been loaded, and the CP/M prompt will return. (Note: If you have not programmed any of the internal sets, you may see the statement that the set must be programmed on your computer before it can be loaded, followed by the syntax message. See EXAMINING/CHANGING ONE OF THE INTERNAL SETS, above.) EXECUTING A CP/M COMMAND AFTER LOADING A SET Although it's fairly easy to load a set by typing FK n (where n is the set #) and then execute another CP/M command by entering it at the next CP/M prompt, there is a way to load a set and immediately execute the next command. Just put the command on the same line as the FK command. For example, if you wish to load WordStar after loading in a set of WordStar function keys (say, set #2), your command line would look like this: FK 2 WS This would load in set #2, display the set, and run WordStar. N.B.: Some programs change the CP/M environment in such a way to keep this option from working properly. For example, you can use the R command of WordStar to load a set or redefine a key, but DO NOT ATTEMPT to execute a program through FK when running under the control of WordStar. Also, this option [of running a program after loading in a set of function keys] will NOT work when the warm-boot vector at location 0 has been changed by another program, like QWIKKEY. The command you put after the FK command can be more than 100 characters long. If it will run from the CP/M command line, it will run in this manner, too. Although there's not much difference between the two methods, the second method allows you to program your "superdisk" or your Media Distributing hard disk boot diskette with several of these combined commands, one for each application you wish to run. For example, your keys could look like this: ^1 FK 1 SC ^2 FK 2 WS ^3 FK 3 DBASE ^4 FK 4 MBASIC ^5 FK 3 DBASE ACCOUNTS and so on. In this way, a single function key both redefines the function keys for a particular program and runs the program. Note that in the example, ^5 loads in function set #3, loads DBASE, and tells it to look for ACCOUNTS.CMD to execute. I suggest that, if you use this approach, you should reserve a set of keys to restore this set -- I use function set #8 to do this. After I finish an application, I load set #8 prior to selecting another application. If you have a grey-case O1, you may want to get an old broom handle and cut it to size to fit just above the function keys on your keyboard. Wrap it with a sheet on which you have put your favorite function keys, one row on the paper for each set, spaced to correspond to the number keys. Then just put it in the groove above the keys on the keyboard, and turn it to correspond to the function keys that you load. The nice thing about the approach given above is that the application program itself is not modified. The function key sets can be easily changed without affecting the application program. JUST 8 SETS? If you need more than eight sets, rename FK.COM to FKA.COM or some name convenient to you (as long as it ends in .COM), execute the new FKA (or whatever), change the sets you wish to change, and save the changes. This will create a new FK.COM program on your disk, which should be renamed also to protect it, should you decide to change the previous set. Each time you run the program with the "C" option ("C" stands for "change") and save the changes that you make, any existing FK.COM is deleted from the selected diskette, and a new FK.COM is saved. By renaming FK.COM to something else, you preserve the old set definitions. This program was originally designed to run on O1s with Media Distributing MD hard disk drives. A design goal was ease-of-use coupled with small size -- mutually exclusive objectives from my point of view. The maximum program size had to be 4K, and it had to have as many sets internally as possible. Although it's somewhat inconvenient not being able to refer to a set by a name (as of this version!), the program loads and executes very quickly because it does not have to search the disk for any function key files, with the added advantage of no extra room needed on the disk for these function key sets. HOW MANY CHARACTER SPACES DO I GET? It depends on which version of the CP/M operating system you are using. If you have one of the double-density versions, you get as many character spaces per set as you would with the SETUP utility. If you have a single-density operating system like the one for ROM 1.3, you get one character space less than what you are supposedly getting when you run the SETUP utility for that operating system. However, if you programmed all your available spaces with that version of SETUP and saved the changes on diskette, your system will crash when you next use it (don't just believe me -- try it!). You still get about 110 total character spaces, including the arrow keys, for single density; there are 89 or 90 total keys for doubly-dense systems, depending on whether or not you have the operating system that supports the 80-column card. Note that the number refers to TOTAL character spaces; if each key had only one character assigned to it, you would have 14 less character spaces remaining to program. If you can patch your operating system so that the original set has more function key spaces, FK will adapt itself to your new configuration provided that the function key pointers start at BIOS BASE + 6Bh and the function key definitions are in the same page of memory, starting after BIOS BASE + 80h. SOME SHORT CUTS You may have noticed that the syntax listing you get when you type FK had more options than the four listed above. You can also go directly to programming a function key or function key set by entering the key or set number as the second parameter on the command line. FK M U will take you directly to programming your up-arrow key, while FK C 7 will display set #7 and ask which key you wish to change. PATCHING FK If you have "done a MOVCPM" on your system, your function keys have moved with your system, and attempting to run an unmodified FK on your system will result in an error message: "Unusual BIOS. Program aborted." You can patch a single location in FK.COM to enable FK to run on your system, but it will then be incompatible with those unmodified systems. First determine the page which has the BIOS jump table AND the function key pointers and function keys. If all you have done is a MOVCPM operation, then load DDT with FK.COM as follows: DDT FK.COM At the hyphen prompt, type S2. You will see 0002 xx _ where xx is the byte you need to remember. Then type a period followed by a carriage return, then Dxx80 substituting the byte you saw for the xx. Look for the AUTOST followed by your function key definitions. If you don't see them, do not continue with this patch -- sorry, but your system is probably not compatible with FK at all. If you do see them, then type S42A xx <-- again, substitute for xx ^C and when the CP/M prompt returns, type SAVE 16 FK.COM and your patched FK should be ready to try. If you do not see the same error message again, and the function key definitions display properly, congratulations. Please do not pass on a patched FK program unless the recipient has the same system you do. Thanks. If you wish, you can send questions and comments to: M. Joel Guerra 211 Manchester, #155 Euless, TX 76039 Please enclose a stamped envelope with your address on it if you would like a reply. *ùÍKÍžÃ+Áž¥À5ÐÃ'Ã+ÃFÃŽÃrÃÃû Í– þ8Ê{ æÄ‚w#w#wÑÁÉÍÆÃÞá^#V#å*~#foÉá^#å*~#foÉá^#V#å*nÉá^#å*nÉá^#V#åë ~#foÉá^#åë& ~#foÉ!È+É!È#É!Ø+É!Ø#É!ð+É!ø+ÉÈÉÈÉØÉØÉðÉøÉ}»À|ºÉëz¼À{½Éë|ºÀ}»Éë|ªòìz·ð7Éë|ªòó|·ð7ÉzõÍZëÍZëÍ)ñ·ð|/g}/o#É|µÈÕå͉ÑÍk|/g}/o#Ñɯ2qÍZëÍZÍk:qÐ|/g}/o#É|·ð/g}/o#:q<2qÉÅÍqÁÉDM!x±ÈxGyOÒƒë)ëÃv|µÈÅÍ”`iÁÉ|·ú )ÖëxõÍÝÚ·Õz/W{/_ѯzW{_ñ=ÈõyOxGæ¯2qÍZëÍZë͉ÃM|ºØÀ}»Éëȯ|g}oÃæëÈ)Ãô|/g}/o#Éz/W{/_É!9~#foÉ!à !à ! à ! à !à !à Ÿ!9Å~#ÂAÁÉá"s!`å*"³!è"µ!ÜY"—>Û2­>Ó2°>É2¯2²!Ì"�!"“!@"‘!"• ÍæÊžÍ!€ßF#x·Â±Ã~#±¯!ßb¯2r~#þ ÊÈ·Êþ"ÂÞ2rÃß+}|~#·ÊÅG:r·xÁÊþ"Âæ¯2r+w#þ Âæ+6#ÃÈÕ!×6#¯2w2x*sé!ÿÿÉ>õÍrÚ<o&åÍFáñ=þÂ-ÃÍ`Í ÍrÚ'~æÊhåÍÅÍëÍÁá6þÿ!À+ÉÍ`WÖØþ?ØÕ_!×~æ7ÑzÈ?ÉÍ`ÅÍ åþ:>ªÍÖ@w#ÍGþ.¶ÍƯww#Ã?Åþ*>?ÊéÍñÚçw#ÂÇÁÍñØÃÞ> w#ÂéÁÉÍþ.7Èþ:7Èþ7Èþ!ÉþaØþ{ÐÖ Éþ Ê þ Ê ÉÅÍ`·OÂE×!·æyÂ6ÁÉÕ$Ñ Â-7ÁÉÍrÚBÖo&))T])))ë!·yÁÉÕÅõå€ÍáñÁÑÉ|²g}³oëás! å~#foîÿëás#rÃ!*Ê&#ÍkGÉå*Ê&Ñë! s#r! nå*ÊѯgWÍú+ë! s! ~5o}·ÊFÍ�n&|¢g}£o|µÊÍ�ån&€|²g}³oëás! ånå! nѯgWÍúëásÃFÍ�ån&|²g}³oëás! å~#foëás#rÃÎ*Ê&ÍkGÉå*Ê&+Ñë! s#r*Ê&+å! nѯgÍúë`is`i~5o}·ÊåÍ�n&|¢g}£o|µÊÅÍ�ån&€|²g}³oëás! ånå`inѯgWëásÃå! ^#Vr+sëån&|²g}³oëásÃ}*Ê&ÍkGÉå*Ê&#Ñë! s#r! nå*ÊѯgWÍú+ë`is`i~5o}·Ê†Í�n&|¢g}£o|µÊfÍ�ån&€|²g}³oëás! ånå`inѯgWÍúëásÆ! ^#Vr+sëån&|²g}³oëásÃ*Ê&+ÍkGÅ!êÿ9ùDM! ë! s#rÍ�þÿ|ÚK! ^#Vr+sÍ�~#fon}þ-ÂÍ�~#fo#n}þSÂÍ�~#fo##n}·Â!åÍ€4ÑÍ�~#foåÍÿ½åÍû½åÍnÑÑÑ#|µÂ8Í�~#foå!& å͸ÑÑ!ÿÿå;ÑÍ�~#foå;ÑÍûÃQÍs Í3‡! 6Íö±|µÂž;¡!å;Ñ*æÈ þ|Ò›! ~4o&@|¢g}£o|µÊ˜!åÍ!"ÑÛͶ!ÃWͶ!Ͳ}2ìÈ*ìÈ}þ !å!åͲÑÑÍX²!å! å!7 åÍf²ÑÑÑ! åÍÿ½åÍû½åÍ,ÑÑÑ|µÂ÷Í�²!å;Ñ!N åÍ3Ñà ͟"ÃQë!9ùëÁÉ(C) 1982, Dan SundayCan't find "%s" File to save game in: Try using a new diskette in drive B:Å!ÿÿ9ùDM![�"Á!åÃå![�å!uå!ÿÿå;ÑÑÑÑ>2íÈ>2îÈ!"ÐÅ"ÒÅ!"ÜÈ"ÚÈ {2âÈ{2áÈ {2äÈ{2ãÈ{2åÈë&"ÞÈ!Ð"æÈ{25É{23É{24É{22É{21É{20É{2>É{2<É{2;É{2:É{29É{27É{2=É{26É{2?É{2FÉ{2EÉ{2DÉ{2CÉ{2BÉ{2AÉ{2@É>2ÌÈ>2ÅÈ!ß "óÎ!û "õÎ! "÷Î!3 "ùÎ!O "ûÎ!k "ýÎ!‡ "ÿÎ>Å2Ê>2Ê>2Ê>2ÊÍ�²Í�²!£ å! å!åÍ«²ÑÑÑÍͲ!Á å!å!åÍ«²ÑÑÑ!é å!å!åÍ«²ÑÑÑ! å!å!åÍ«²ÑÑÑ!9 å!å!åÍ«²ÑÑÑ!` å!å! åÍ«²ÑÑÑ!‡ å!å! åÍ«²ÑÑÑ!Ÿ å!å! åÍ«²ÑÑÑ!ª å!å! åÍ«²ÑÑÑ!Á å!å!åÍ«²ÑÑÑÍÛ²!Õ å!å!åÍ«²ÑÑÑ!å! å!åÍ«²ÑÑÑ! å! å!åÍ«²ÑÑÑÍé²>2ÍÈ!?å!å!åÍ«²ÑÑÑ*ÍÈ}·Â» Íö±|µÂ¦ ;¡Ã˜ !Uå! å!ÍÈåÍ÷²ÑÑÑÃ� Í�²!Kå!å! åÍm"ÑÑÑÍäÍ¥ë!9ùëÁÉ?BKJHSWZLGECRONMFTVAYQIXUPD?000010031001100Z2110000040?123456789:;<=>?@ADMZakpz~~?1223334345547666367489==???89;=ADGJLMaAPQRSEVWAKafm~z?23457897=8J9AKCMOPD7QazZ~~BCDEFGHIJKLMANPOLFPKHQRSPWT!! USER SUPPORTED SOFTWARE !!Please give free copies of this programto your friends. This program may notbe sold for profit without permission ofthe author. If you use and enjoy thisprogram, please send a donation to theprogramming efforts of:Dan Sunday7272 Candleshine CourtColumbia, MD 21045What name will you use in this adventure ?Copyright (C) 1982, Dan Sunday.All Rights Reserved Worldwide.Type Name: You are entering the lost city !!!Å!xÿ9ùDM!åÍ��åÍç¾ÑÑë`is#rz³Â–!ÿÿÃ#Í�Œë! s#r!å! åÍ�åÍ+¿ÑÑÑ+|µÊ¿Ã! 6€! ë! s#r! ~5o}·ÊÍ�åÍ�ŽÑÍóÒðÃ! ^#Vr+sÕ! ^#Vr+sënëásÃÑâÍ�åÍ¡¿Ñ!Ã#ë!ˆ9ùëÁÉÅ!üÿ9ùDMÍ� n}·ÂD!ÿÿÃÍÍ� åͤ¿Ñë`is#rÍ�ë! s#rÍ�åÍ� ÑÍìÒ¾!åÍ�åÍ�åÍÌ¿ÑÑÑ+|µÊ©!ÖåÍ3ÑÍ�åÍ¡¿ÑÍ� å;Ñ!ÿÿÃÍ! å~#fo€ëás#rÃ_Í�åÍ¡¿Ñ!ÃÍë!9ùëÁÉDiskette FullÅ!þÿ9ùDM!†"0Í`i6`in&ðÿ|Ò`in&)))))0Ë6`i4Ãö!•å!£å!´å!Áå!Ïå!äå!ìå!÷å!åÍ¡ë!9ùë!å! å!å!å!(å!/å!;å!Få!åÍ¡ë!9ùë!Oå!Wå!bå!lå!vå!}å!‹å!–å!åÍ¡ë!9ùë!žå!«å!¯å!Áå!Òå!àå!ðå!ÿå!åÍ¡ë!9ùë!å!å!å!&å!,å!1å!8å!<å!åÍ¡ë!9ùë!Då!Uå!`å!kå!vå!‚å!‡å!�å!åÍ¡ë!9ùë!•å!8ÃGtrap detectionå!NÃXdexterityå!_Ãesleepå!lÃvpolymorphå!}Èdrain lifeå!�×healingå!žçstrikingå! åÍ¡ë!9ùë!¼ÃÃbeaconå!ÊÃÑbeaconå!ØÃàlanternå!çÃïlanternå!öÃflashlightå!Ãtorchå!Ãflareå!"Ã)candleå! åÍ¡ë!9ùë!>ÃKregenerationå!RÃ^aggravationå!eÃssee invisibleå!zÉslow digestionå!�Ûprotectionå!¢êstealthå!±ÿteleportationå!ÆÃÌpowerå! åÍ¡ë!9ùë!áÃïeternal lightå!öÃgenocide monsterå!Ãsustain powerå!#Ã2trap detectionå!9ÃKprevent confusionå!RÃarepel monsterså!hÃwpreserve skillå!~Ã�eternal darknesså! åÍ¡ë!9ùë`i6`in&òÿ|Òò! 6! n&øÿ|Òì`in&)))))2Íå! n&))ѯw#w! 4ö`i4â!øÃÿpurpleå!à blackå!Ãwhiteå! 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Sorry.Press ESC when done.Å!ÿÿ9ùDMÍ�²Í�²!æ;å! å!åÍ«²ÑÑÑÍͲ!<å!å! åÍ«²ÑÑÑ!+<å!å! åÍ«²ÑÑÑ!R<å!å! åÍ«²ÑÑÑ!f<å!å!åÍ«²ÑÑÑ*ÜÈ#"ÜÈÍÍÛ²!„<å!å!åÍ«²ÑÑÑÍé²!å!åͲÑÑ`i6Ͳóÿ|µÊÚ;`i~4o}·Â×;Í{·Ã¾;Í�²ë!9ùëÁÉ!!! You are a TOTAL WINNER !!!To reward your successful escape fromthe lost city with all your treasures,you win a bonus of: 10,000 pieces of gold.Press RETURN to continueÅ!þÿ9ùDM! n}þÊÂ<þÊÎ<þÊÚ<þÊæ<Ãòå!h>å!eåͽPÑÑÑë`is#rÍ�#|µÂh=!ÃA>Í�Ênë! s! n&))0Ênë! s*+Ê}·Ê¼=*+Ê&))0Ê###å*Ê&ü|¢g}£oå* Êѯg+ëás! n}2+Ê*+Ê&))0Ê###n}2Ê!åÍ"¢Ñ*Ê&|¢g}£o#}2 Ê* Ê&)+}2Ê!åÍ"¢Ñ! n&))0Ê##ån&|²g}³oëás! n&å!ƒ>åÍšjÑÑåÍ3Ñ!ÃA>ë!9ùëÁÉCarry what ? (ESC to Cancel) You have no lamps to carryYou're now carrying Å!üÿ9ùDM!?å!!Ã?Í�Ênë! s! n&))0Ênë! s! n}2*Ê! n&å!W?åÍšjÑÑåÍ3Ñ!Ã?ë!9ùëÁÉUse which weapon ? (ESC to Cancel)You have no weapons to useYou're now using Å!Çÿ9ùDM!}Cå!šCå!gåͽPÑÑÑë`is#rÍ�#|µÂ™?!ÃtCÍe)͘*Í�Ênë! s! n&))0Ênë! s! n&))0Ê#në! s! n}þÂ6@*,Ê}·Êø?!³CåÍ3Ñ!ÃtC! n}2,Ê*,Ê&))0Ê###n}2àÈÍá! n&))0Ê##ån&|²g}³oëás! n}þ ÂgA*.Ê}·Ê_@*/Ê}·Ê_@!ØCåÍ3Ñ!ÃtC*.Ê}·Âs@! n}2.ÊÃ|@! n}2/Ê! n}þÊ­@þÊ¿@þÊÚ@þÊá@þÊè@þÊï@þÊAþÊ`AÃgA*áÈ&###}2áÈÍÃgA!7É4;¡|¢g}£o}28ÉÃgA!9É4ÃgA!:É4ÃgA!;É4ÃgA!<É4*<É}þÂA!åÍ"¢ÑÃgA!=É4! 6Ï!7 s#r! ~5o}·Ê]A!óÎ~#foåÍ�7n&Ñn}þFÊIAÍ�76!7 ^#Vå!ëár+sÃAÃgA!>É4ÃgA! n}þ ÂXC*-Ê}·ÊˆA!DåÍ3Ñ!ÃtC! n}2-Ê! n}þÊÂAþÊÚAþÊâAþÊêAþÊ÷AþÊBþÊBþÊ@CÃXC!åÍ"¢Ñ>2@É!åÍ"¢ÑÃXC>2AÉÃXC>2BÉÃXC>2CÉ>23ÉÃXC>2DÉ!åÍ"¢ÑÃXC>2EÉÃXC!*DåÍ3Ñ!DDåÍ3ÑͲåÍY¸Ñ}2FÉ*Fɯg¿ÿ|ÚJB*FÉ&¥ÿ|ÒJBÃMBÃB!åÍ3Ñ*FÉ&åÍmoÑå!sDå! åÍȸÑÑÑ! åÍ3Ñ! 6Ï!7 s#r!6 6! ~5o}·ÊC*FÉå!óÎ~#foåÍ�7n&ÑnÑ}»ÂïBÍ�76Í�7##n&3ÍkÁåÍ�7###n&ÑåÍ�7nëás!6 6!7 ^#Vå!ëár+sÃŽB!6 n}·ÊC!åÍ"¢Ñ!ŒDåÍ3Ñ>2-ÊÍ�åÍCjÑ! n&))0Ê6!ÃtC!åÍ"¢Ñ>2?É!åÍ"¢ÑÃXC! n&å!¿DåÍšjÑÑåÍ3Ñ!ÃtCë!99ùëÁÉWear what ? (ESC to Cancel) You have nothing to wearSorry! You're already wearing ArmorSorry! You're already wearing two RingsSorry! You're already wearing an AmuletThis is a genocide amuletWhich monster (A-Z) do you want to genocide ? The %s no longer exists!The genocide amulet disappears in a puff of smoke!You're now wearing Å!úÿ9ùDM!«Gå!ÊGå!håͽPÑÑÑë`is#rÍ�#|µÂE!âGÍe)͘*Í�Ênë! s! n&))0Ênë! s! n&))0Ê#në! s! n&))0Ê##n&€|¢g}£o|µÊoE!æGåÍ3Ñ!âG! 6! n}þ¸E*,Êå! nÑ}»Â¸E{2àÈ{2,Ê! n&å!HåÍšjÑÑåÍ3ÑÍá!âG! n}þ ¡F*.Êå! nÑ}»ÂÚE>2.ÊÃôE*/Êå! nÑ}»ÂñE>2/ÊÃôEÃcG! 6! n}þÊ+FþÊ[FþÊgFþÊnFþÊuFþÊ|FþÊ“FþÊšFáF*áÈ}·ÊXF*áÈ&ýÿ|ÒIF>2áÈÃUF*áÈ&+++}2áÈÍáF!7É5>28ÉáF!9É5áF!:É5áF!;É5áF!<É5*<É}·Â�F!åÍ"¢ÑáF!=É5áF!>É5áF! n}þ ÂcG*-Êå! nÑ}»ÂÃF>2-ÊÃÆFÃcG! 6! n}þÊýFþÊGþÊGþÊ%GþÊ-GþÊ=GþÊEGþÊKGÃcG!åÍ"¢Ñ>2@É!åÍ"¢ÑÃcG>2AÉÃcG>2BÉÃcG>2CÉÃcG>2DÉ!åÍ"¢ÑÃcG>2EÉÃcG!âG!åÍ"¢Ñ>2?É!åÍ"¢ÑÃcG! n}·Â†G! n&å!HåÍšjÑÑåÍ3ÑÜG! n&å!1HåÍšjÑÑåÍ3Ñ!âGë!9ùëÁÉTakeoff what ? (ESC to Cancel)You aren't wearing anythingThat's CURSED !! You can't take it off.You took off You aren't wearing You took off Å!øÿ9ùDM!kIå!ˆIå!iåͽPÑÑÑë`is#rÍ�#|µÂoH!ÃbIÍ�Ênë! s! n&))0Ênë! s! n&))0Ê#në! s! n}þ ÂÀH! në! sÃçH! n}þ ÂßH! n¯gë! sÃçH!¨IåÍ3Ñ! n&)))))0Ëë! s#r!ÅIå!å!åÍ«²ÑÑÑ!Aå! åÍ�åÍ÷²ÑÑÑÍ�n}·ÊTI! n&)))))2Íå! n&))ÑåÍ�ëás#r!åÍ3Ñ!ÃbIë!9ùëÁÉName what ? (ESC to Cancel) You don't have anything to nameSorry! You can't name that!Call it: Å!ñÿ9ùDM!­Oå!ÉOå! åͽPÑÑÑë`is#rÍ�#|µÂÿI!äOÍ�Ênë! s! n&))0Ênë! s! n&))0Ê#në! s! n&))0Ê###ë! s#rÍ� n}·ÂjJ!ïOåÍ3Ñ!äOÃoJÍ� 5! 6! n}þʦJþÊfKþÊ¢KþÊÒLþÊ NþÊ OþÊ6OþÊGOÃiO*êÈ&+ë! s! nå*êÈ&#ÑÍÚcK*ëÈ&+ë! s! nå*ëÈ&#ÑÍÚ[K! n&3ÍkÁå! n&Ñë! s#rÍ�n&@|¢g}£o|µÂ5KÍ�n& |¢g}£o|µÂ8KÃSKÍ�n&|¢g}£oåÍç�Ñ! 6! 4ÃÓJ! 4òJÃiO!äÈ4*äÈå;¡|¢g}£oÑ}2äÈ*äÈ}2ãÈÍI>23É! 6!PåÍ3ÑÃiO!PåÍ3Ñ*êÈ&+ë! s! nå*êÈ&#ÑÍÚ·L*ëÈ&+ë! s! nå*ëÈ&#ÑÍÚ¯L! n&3ÍkÁå! n&Ñë! s#rÍ�n&@|¢g}£o|µÂ9LÍ�n& |¢g}£o|µÂ25É!LAMP -------->ARMOR ------->RIGHT HAND -->LEFT HAND --->AMULET ------> %c.%sUSINGPACK LISTÅ!ÿÿ9ùDM!å!åÍ·ÑÑ`i6`i~5o}·Ê�a!Hå`in&åͲÑÑÍX²Ãpaë!9ùëÁÉÅ!ûÿ9ùDM*êÈ&3ÍkÁå*ëÈ&Ñë! s#rÍ�n&?|¢g}£oë`is`in&))0Ênë! s! n}þÂdb*ÚÈå`in&))0Ê###n&))))Ñ"ÚÈ*ÚÈðØ|Ú7b*ÜÈñØ|Ò-b*ÜÈ#"ÜÈ*ÚÈðØ"ÚÈÍMÍ�6`in&å!²cåÍšjÑÑåÍ3Ñ`in&))0Ê6éc! n}þ®b`in&å!½cåÍšjÑÑåÍ3ÑÍ�ån&€|²g}³oëás`in&))0Ê#n&åÍûcÑéc! n}þÂÐb`in&å!ÌcåÍšjÑÑåÍ3Ñéc*)Ê&ìÿ|Úéb!×cåÍ3Ñéc*)Êë! s! nå! n&Ên&))0ÊnѯgWÍúÒKc! n&ëÿ|ÒKc! n&#Êå! n&Ênëás! 5Ãòb! n&êÿ|Úec`in}2ÊÃxc! n&#Êå`inëás! n}þ ‹cÍ{·>2ÌÈ!)Ê4Í�6`in&å!ðcåÍšjÑÑåÍ3Ñë!9ùëÁÉYou found You fell into You found Sorry, your pack is fullYou found Å!üÿ9ùDMÍ�>½Âd>¼Êjd>½Âd>¼Ê�d>½Â+d>¼ÊÚd>½Â7d>¼Êe>½ÂCd>¼Ê4e>½ÂOd>¼Êhe>½Â[d>¼Êne>½Âgd>¼Ê³eÃ.f;¡|¢g}£o}21ÉÃ.f*ÜÈ|µÊšd*ÜÈ+"ÜÈ*ÚÈ'"ÚÈ*ÚÈå*ÚÈÍåÑÍú"ÚÈ*ÚÈðØ|ÚÌd*ÜÈ#"ÜÈ*ÚÈðØ"ÚÈ!7fåÍ3ÑÍMÃ.f*ÐÅ#"ÐÅÍ�²!Wfå! å!åÍ«²ÑÑÑ!åÍ3ÑÍ3‡Ã.f*EÉ}·Êe!yfåÍ3ÑÃ.f*áÈ}·Â"eÃ.f!áÈ5!�fåÍ3ÑÍÃ.f*ãÈ&Íå}2ãÈ*éÈ}2èÈ!©fåÍ3ÑÍI*ãÈ}·Âee!åÍ€4ÑÃ.fÍùfÃ.f*AÉ}·Ê�e!ÀfåÍ3ÑÃ.f*ÞÈ|µÊ�e*ÞÈ+"ÞÈ*ÞÈå*ÞÈÍåÑÍú"ÞÈ!ÔfåÍ3ÑÍÀÃ.f!å!åÍ•¡ÑÑë! s`i6`inå! nѯgWÍúÒ#f*êÈë! s*ëÈë! s! å! åÍgÑÑ|µÊfÍÌšå! n&å! n&åÍvœÑÑÑ`i4ÃÊe!åÍ"¢ÑÃ.fë!9ùëÁÉThe IRS takes some of your goldYou are falling down a chute.....but nothing happensThe poison makes you weakerYour energy is drainedbut nothing happensBrain damage makes you less skillfulÅ!åÍ"¢ÑÍ0¡{22É{21É{20É!åÍ"¢ÑÁÉÅ!ýÿ9ùDMÍ�në! sÍ� në! s`i6`in&ùÿ|ÒßgÍ�å! n&##å! n&+åÍ•¡ÑÑëásÍ� å! n&##å! n&+åÍ•¡ÑÑëásÍ�nå! nÑ}»Â²gÍ� nå! nÑ}»Â²gÃÙgÍ�n&3ÍkÁåÍ� n&Ñn}·ÂÙg!Ãÿg`i4Ã?gÍ�å! nëásÍ� å! nëás!Ãÿgë!9ùëÁÉÅ!ùÿ9ùDM*êÈ&3ÍkÁå*ëÈ&Ñë! s#rÍ�n}·ÊGh!iåÍ3Ñ!Ãi!>iå!^iå!)åͽPÑÑÑë! s#rÍ�#|µÂqh!ÃiÍ�Ênë! s! nå*,ÊÑ}»Ê¼h! nå*-ÊÑ}»Ê¼h! nå*.ÊÑ}»Ê¼h! nå*/ÊÑ}»ÂÊh!ƒiåÍ3Ñ!Ãi! n&å!«iåÍšjÑÑåÍ3Ñ! n&å͹iÑÍ�å! n¯g@|²g}³oëásÍ�åÍCjÑ!Ãië!9ùëÁÉSorry, something's there already.Put down what ? (ESC to Cancel)You don't have anything in you pack!Sorry! You have to take that off firstYou put down Å!9ùDM! n&))0Ên}þ ÊÝiþ Ê2+Ê!åÍ"¢Ñ{2Ê{2 Ê!åÍ"¢ÑÃAj>2ÌÈÁÉÅ!ÿÿ9ùDM! në`is`inå*)ÊѯgWÍúÒƒj`in&Êå`in&#Ênëás`i4ÃTj!)Ê~5o&Ê6ë!9ùëÁÉÅ!òÿ9ùDM!në! s#rÍ�))0Ênë! sÍ�))0Ê#në! sÍ�))0Ê###në! s#6! n}þ  k! å~#fo|¢g}£oëás#rÃ3k! n}þ Ê3k! å~#foå! n&#ÑÍúëás#rÍ� |ÒRk`i6-Í� Íúë! s#rÃVk`i6+!:në! s#r! n&)))))2Íå! n&))Ñ~#foë! s#r! 6Í�|µÂÈk! n&)))))2Íå! n&))Ñ##~#foë! s#r! 6!=në! s#r! n}þÊlþÊ6lþÊglþÊglþʈlþÊ–lþʤlþʺlþ Êàlþ Êãlþ Ê5mþ Êgmþ ÊumÃŽm!>në! s#r!Inë! s#rÙmÍ�))0Ê###n&))))åÍ�å!JnåÍ�åÍȸÑÑÑÑÍ�ÃÿmÍ�åÍ�å!_nåÍ�åÍȸÑÑÑÑÍ�Ãÿm!dnë! s#rÙm!knë! s#rÙm!rnë! s#r!xnë! s#rÍ�))0Ê##n&|¢g}£o|µÊÝlÃÆmÃàlÙmÃÆm! n}·Â'mÍ�ë! s#r!~në! s#rÍ�))0Ê##n&|¢g}£o|µÊ$mÃÆmÃ2m!†në! s#rÙm! n}·ÂYmÍ�ë! s#r!‹në! s#rÃdm!“në! s#rÙm!˜në! s#rÙm!Ÿnë! s#r!¤në! s#rÙm!¨në! s#rÍ�åÍ�åÍ�åÍ�å!¬nåÍ�åÍȸÑÑÑÑÑÑÍ�ÃÿmÍ�åÍ�åÍ� å`in&åÍ�åÍ�å!¶nåÍ�åÍȸë!9ùëÍ�Ãÿmë!9ùëÁÉ a the stairs%s%d pieces of GOLD!%s%spotionscrollsome armorwand ofwandring ofringamuletthe ARKBUG%s%s%s %s%s%s%c%d %s %sÅ!üÿ9ùDM!4oë! s#r!óÎ~#foå! n&ÍkÏn&Ñn&åÍmoÑë`is#rÍ� åÍ�åÍ�å!foåÍ�åÍȸÑÑÑÑÑÍ�Ã+oë!9ùëÁÉ %s%s%sÅ!þÿ9ùDM! 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~þ€Â�¿6*uÁÉ*£+"£*¡€"¡*u#"uÃM¿Ã#Í7*ŸÅå;Ñ\ÍþÿÁÊ!å*ŸåÍç¾ÑÑÉÍ7:ŸÍ)Ú~æÊÅ:ŸÍ,"s!"u€Í*£|µ*uÊ2À*¡€€~# À"¡*sëÍ·*uÂ2À#"u*£+"£Ãö¿ÁÉÍ7Å*¡ë*Ÿ:£Oz³ÂLÀÁÉq#ÃDÀÍ7Å*+++:ŸG‡€_å*¡DM!pÀãéo&ÁÉÍ Åþ ‰À Í> _Í Íæ™ÀÁÉÍþÊÁÉÑÁÉlÅ!9ùDMÍ�åÍ�åͲÑÑÍ�åÍ·ÑÁÉÅ!زåÍ·ÑÁÉmÅ!æ²åÍ·ÑÁÉ)Å!ô²åÍ·ÑÁÉ(Å!þÿ9ùDM`.OP  JOURNEY  a video fantasy  (Version 1.2) Daniel M. Sunday 7272 Candleshine Court Columbia, MD 21045 USA  .PA Š  COPYRIGHÔ NOTICE  Copyrighô  (C©  198² bù Daniaì M®  Sunday®  Alì  rightó  reserveä � worldwide® Nï parô oæ thió publicatioî maù bå reproduced¬ storeä � iî  á retrievaì system¬  oò transmitted¬  iî anù forí oò  bù  anù � means¬   electronic¬   mechanical¬  photocopying¬  recording¬  oò � otherwise¬  withouô  thå  prioò writteî permissioî oæ  Danieì  M® � Sunday¬ 727² Candleshinå CT.¬ Columbia¬ MÄ 2104µ USA. Thió  documenô ió beinç distributeä aó parô oæ á "Useò  Supporteä � Software¢ distribution® Aó such¬ permissioî ió giveî tï copù anä � distributeä  iô  providinç  thaô  thió ió noô  donå  foò  profit® � Further¬  permissioî  ió  explicitlù noô granteä tï  modifù  thió � documenô iî anù way¬ foò profiô oò otherwise.  DISCLAIMER  Danieì  M®  Sundaù  makeó nï representationó oò  warrantieó  witè � respecô  tï  thå contentó hereoæ anä specificallù  disclaimó  anù � implieä   warrantieó  oæ  merchantabilitù  oò  fitnesó  foò   anù � particulaò purpose® Further¬ Danieì M® Sundaù reserveó thå righô � tï reviså thió publicatioî anä tï makå changeó froí timå tï  timå � iî  thå contenô hereoæ withouô obligatioî tï notifù anù persoî oò � organizatioî oæ sucè revisioî oò changes. CP/M is a Trademark of Digital Research of Pacific Grove, CA. .PA Š  CONTENTS  TOPICS Page  Overview .................................. 1 Objective ................................. 2 Starting the Game ......................... 2 The Status Line ........................... 2 Moving Around ............................. 3 Messages .................................. 4 The Pack .................................. 4 Items ..................................... 5 Monsters .................................. 7 Fighting Monsters ......................... 7 Saving Games .............................. 8 The Scoreboard ............................ 8  APPENDICES  1. Journey Symbols .................. 9 2. Journey Commands ................. 10 3. Journey Items .................... 11 4. Journey Monsters ................. 13  .PA Š.HE Journey (Version 1.2) .PN 1  OVERVIEW  JOURNEY‚ ió á fulì screeî videï fantasù game® Iî JOURNEÙ yoõ � arå travelinç througè á losô citù burieä beneatè thå earth®  Eacè � leveì  oæ  thå  citù  ió mappeä ouô oî thå videï  screeî  aó  yoõ � explorå it® Whilå playing¬  youò currenô statuó ió displayeä oî thå  toð � twï  lineó oæ thå screen®  Messageó appeaò oî thå bottoí linå oæ � thå screen® Thå resô oæ thå screeî ió useä tï displaù thå MAP‚ oæ � thå  leveì  yoõ arå oî anä youò positioî iî thå  map®  Thió  mað � showó thå layouô oæ thå partó oæ thå citù thaô yoõ havå explored® � However¬ unlesó somå speciaì magiã haó beeî invoked¬ yoõ caî onlù � seå thingó (magiã itemó anä monsters© iî youò immediatå vicinity® � Ho÷  faò yoõ caî seå ió determineä bù thå strengtè oæ youò  LAMP® � Youò  lamð wilì gro÷ dimmeò witè timå (measureä bù thå numbeò  oæ � moveó yoõ make)®  Don'ô worrù though¬  yoõ wilì finä otheò lampó � aô deepeò leveló oæ thå city. Whilå movinç around¬  yoõ wilì discoveò GOLD‚ anä manù  typeó � oæ MAGIà ITEMS®  Bå carefuì though¬ therå arå alsï TRAPS‚ yoõ maù � falì  into®  Thå amounô oæ golä yoõ finä ió youò  score®  Magiã � itemó yoõ finä caî bå carrieä iî youò PACK® Theù caî theî bå useä � aô  anù  timå yoõ neeä them®  Thió  includesº  scrolls¬  potions¬ � weapons¬  armor¬ lanterns¬ wands¬ ringó anä amulets® Theså itemó � givå yoõ differenô poweró oò dï somethinç speciaì foò  you®  Thå � commanä  seô  oæ thå gamå letó yoõ reaä thå  scrolls¬  drinë  thå � potions¬ etc. Yoõ wilì alsï encounteò MONSTERS‚ thaô yoõ wilì havå tï fighô � anä  defeaô  tï continuå oî youò way®  Therå arå manù  kindó  oæ � monsteró  witè  differenô  abilitieó anä  speciaì  attacks®  Thå � outcomå oæ anù battlå witè onå oò morå monsteró ió determineä  bù � youò currenô power¬  wisdom¬ skill¬ armoò anä weapon® Also¬ somå � oæ  thå  magiã  itemó caî helð yoõ iî combat®  Iæ yoõ  defeaô  á � monster¬  youò skilì increaseó anä yoõ caî continuå oî youò  way® � Buô iæ á monsteò defeató anä killó you¬ thå gamå ends. Afteò  yoõ  havå completelù exploreä á leveì anä  founä  thå � STAIRS¬  yoõ  caî gï dowî tï thå nexô leveì oæ thå city®  Aó yoõ � traveì  tï deepeò leveló thå monsteró becomå morå  ferociouó  anä � hardeò  tï conquer®  However¬  thå magiã thaô yoõ wilì finä alsï � becomeó morå powerfuì anä yoõ wilì havå greateò skilì anä wisdom® � Somewherå deeð iî thå citù ió thå ARK®  Iæ yoõ caî finä thå  ARK¬ � iô  wilì  givå yoõ thå poweò tï traveì uð thå stairó aó  welì  aó � down¬ anä tï escapå froí thå underworlä witè youò treasures. .PA Š OBJECTIVE  Thå  maiî objectivå oæ JOURNEY‚ ió tï finä thå ARK‚ anä escapå � froí thå underworld®  Iæ yoõ caî dï thió yoõ arå á TOTAÌ  WINNER® � Thå  secondarù objectivå ió tï collecô aó mucè golä aó  possible® � Thå  amounô  oæ  golä yoõ finä ió youò scorå iî  thå  game®  Thå � longeò yoõ caî survive¬ thå morå golä yoõ wilì find.  STARTINÇ THÅ GAME  Thå  gamå ió starteä bù executinç thå  prograí  JOURNEY.COM® � So¬ witè thå JOURNEY‚ diskettå oî drivå A¬ iî responså tï thå CP/Í � prompô  "A>¢ typå "JOURNEY¢ anä theî presó RETURN®  Thå diskettå � wilì  whirì foò á whilå anä theî yoõ wilì bå presenteä  witè  thå � initiaì screeî welcominç yoõ tï thå game® Aô thió point¬ yoõ arå � askeä  tï identifù yourselæ bù typinç iî youò name®  Afteò doinç � thió  anä pressinç RETURN¬  thå firsô leveì oæ thå citù  wilì  bå � generateä anä JOURNEY‚ wilì begin. Thå  firsô  gamå screeî thaô yoõ wilì seå  showó  thå  outeò � walló oæ thå leveì oæ thå citù thaô yoõ havå jusô entered® Abovå � thió  arå  displayeä twï lineó oæ informatioî abouô youò  currenô � status®  Youò  positioî iî thå mað anä thå areá liô uð  bù  youò � lanterî  arå  alsï shown®  Yoõ arå no÷ readù tï starô  explorinç � thió level®  Yoõ caî geô á lisô oæ thå initiaì contentó oæ  youò � pack®  Thió  ió donå bù typinç 'L§ foò "List"®  Doinç thió wilì � eraså  thå  screeî anä theî displaù whaô yoõ havå iî  youò  pack® � Afteò  readinç thió list¬  pressinç RETURÎ wilì returî yoõ tï thå � game. Á  summarù  oæ  thå JOURNEY‚ commanä seô ió  alsï  available® � Thió caî bå gotteî bù typinç thå '?§ key®  Thå mað wilì theî  bå � replaceä  bù á helð summary®  Afteò examininç thió  information¬ � pressinç RETURÎ wilì returî yoõ tï thå game.  THE STATUS LINE  Durinç  thå game¬  thå STATUÓ LINE‚ aô thå toð oæ thå  screeî � giveó informatioî abouô thå followinç itemsº  Gold¬ Armor¬ Power¬ � Level¬ Energy¬ Skilì anä Wisdom® Aô thå beginninç oæ thå gamå iô � looks like this.  GOLD ARMOR POWER Level 1 ENERGY SKILL WISDOM 0 4 11 11/ 11 0 0  Aó thå gamå progresses¬  thå valueó displayeä wilì changå tï � reflecô youò currenô status® Notå carefullù thå valueó displayeä � foò ENERGY®  Thå firsô numbeò ió youò currenô energy® Wheî youò � ENERGÙ dropó tï ° yoõ arå DEAD® Thå seconä numbeò ió thå maximuí � energù  yoõ  caî  havå foò youò presenô leveì  oæ  wisdom®  Thió �Šmaximuí  wilì increaså aó youò skilì anä wisdoí  increase®  Youò � currenô energù wilì naturallù increaså tï thå maximuí aó yoõ movå � around®  Iô  wilì  decreaså wheneveò á monsteò  hitó  you®  Thå � amounô  iô decreaseó dependó oî botè thå strengtè oæ thå  monsteò � yoõ arå fightinç aó welì aó thå armoò yoõ arå wearing. .CP 8  MOVING AROUND  Yoõ  caî  movå arounä iî thå mað bù usinç eitheò  thå  arro÷ � keyó oò thå numeriã keypaä aó á directionaì movemenô keypad® Thå � arro÷  keys¬   wheî  pressed¬  wilì  movå  yoõ  iî  thå  selecteä � directionº  up¬  down¬  lefô oò right®  Usinç thå numeriã keypaä � wilì  additionallù allo÷ yoõ tï movå diagonallù oò tï jusô  wait® � Thå centeò keù oæ thå keypaä ió thå numbeò '5'® Wheî presseä yoõ � makå á movå iî thå gamå buô youò positioî doeó noô change®  Thió � ió calleä WAITING‚ anä ió occasionallù useful® Pressinç anù otheò � keù  oî thå numeriã keypaä wilì movå yoõ iî thå directioî oæ thaô � keù relativå tï thå centraì '5§ key®  So¬ pressinç '7§ wilì movå � yoõ uð anä tï thå left® Thå movemenô keypaä lookó aó follows.  UP L 7 8 9 R E \ | / I F 4 - 5 - 6 G T / | \ H 1 2 3 T DOWN 5 = Wait  Aó yoõ movå around¬  youò LAMP‚ wilì lighô uð thå areá oæ thå � mað thaô yoõ caî see®  Lighô wilì noô gï througè walló oò arounä � corners®  Walló  thaô  arå  liô  uð wilì bå  displayeä  aó  halæ � intensitù blocks®  Oncå á walì haó beeî liô up¬  iô wilì  remaiî � lit® Thió createó á MAP‚ oæ wherå yoõ havå been. Somå  walló arå actuallù SECREÔ DOORS®  Á secreô dooò lookó � exactlù likå á walì untiì yoõ pusè oî it®  Yoõ dï thió bù movinç � intï thå wall®  Iæ iô ió á secreô door¬  thå walì wilì opeî  up® � Sometimeó  yoõ wilì seå walló completelù surroundinç á regioî  oæ � thå  map®  Therå  ió alwayó á secreô dooò thaô wilì leô yoõ  geô � through®  Iî sucè á case¬ yoõ havå tï gï arounä anä pusè againsô � walló untiì yoõ finä thå door. Whilå  movinç around¬  yoõ wilì sometimeó falì intï á  TRAP® � Foò example¬ yoõ maù geô caughô iî quicksanä oò falì intï á chutå � droppinç yoõ dowî tï thå nexô level® Trapó cannoô bå seeî beforå � yoõ  movå  intï theí (unlesó somå speciaì magiã ió  beinç  used)® � Afteò  fallinç intï á trað however¬  iô wilì bå displayeä iî  thå � mað aó á '+§ sign. Š Afteò á leveì haó beeî completelù explored¬  yoõ caî gï dowî � tï thå nexô leveì bù movinç oî toð oæ thå STAIRS‚ anä pressinç thå � '\§ character®  Thå stairó arå representeä iî thå mað bù thå '\§ � symbol®  Therå ió onå anä onlù onå stairwaù oî eacè  level®  Iæ � yoõ dï noô seå á '\§ displayeä iî thå map¬ yoõ havå noô yeô founä � thå stairs® Theù arå probablù dowî somå passagewaù oò arounä somå � corneò wherå yoõ havå noô yeô looked. Iæ yoõ havå founä anä no÷ possesó thå ARK¬  yoõ caî alsï  gï � uð  thå stairs®  Yoõ dï thió bù typinç '/§ whilå standinç oî toð � oæ thå stairs. .CP 8  MESSAGES  Thå lasô linå oæ thå screeî ió reserveä foò messages® Therå � arå  manù  eventó iî thå gamå thaô requirå á  messagå  explaininç � whaô happened® Foò example¬ wheî yoõ movå intï á trap¬ á messagå � wilì  telì  yoõ  whicè  trað iô waó anä  whaô  happeneä  tï  you® � Sometimes¬  á singlå movå wilì causå severaì eventó tï happeî anä � severaì messageó tï bå given®  Afteò eacè messagå ió given¬  thå � prompô  "-¾ More....¢ maù appeaò aô thå faò righô oæ thå  messagå � line®  Thió  meanó  thaô therå arå morå messageó waitinç  tï  bå � read® Afteò readinç thå currenô message¬ thå nexô messagå caî bå � gotteî  bù pressinç eitheò thå SPACE‚ bar¬  thå RETURN‚ keù oò  thå � numeriã  keù '0'®  Thå '0§ keù ió convenientlù locateä  foò  uså � witè thå numeriã movemenô keypad®  Wå finä iô comfortablå tï uså � thå thumâ foò pressinç thå '0§ whilå usinç thå index¬  middlå anä � rinç fingeró tï operatå thå movemenô keypad. Thå  lasô messagå displayeä remainó oî thå screeî untiì  yoõ � makå youò nexô move® Theî iô ió erased® Thå mosô recentlù giveî � messagå caî bå redisplayeä bù typinç 'A§ foò "Again". .CP 7  THÅ PACK  Yoõ  havå á pacë foò carryinç itemó thaô yoõ find®  Aô  anù � timå  thå contentó oæ thå pacë caî bå examineä bù typinç  aî  'L§ � foò  "List"®  Thå  PACË  LIST‚ wilì indicatå itemó thaô  yoõ  arå � currentlù  using®  Thaô  is¬  iô wilì sho÷ whicè ARMOR‚  yoõ  arå � wearing¬  whicè WEAPON‚ yoõ arå using¬ whicè LAMP‚ yoõ arå carryinç � anä whicè RINGS‚ anä AMULET‚ yoõ arå wearing® Thió ió showî bù thå � entrù  undeò  thå "USING¢ columî pointinç tï thå  item®  Aô  thå � starô oæ thå gamå thå PACË LIST‚ wilì looë aó follows. .CP 8  USING PACK LIST  A. a hamburger ARMOR ------------> B. some +1 iron armor WEAPON -----------> C. a +1 mace LAMP -------------> D. a +2 lantern  ŠAfteò readinç thå pacë list¬  pressinç thå RETURÎ keù returnó yoõ � tï thå game. Thingó arå puô intï youò pacë wheî theù arå found®  Aî iteí � ió founä wheî yoõ movå intï itó positioî iî thå map® Iî á sense¬ � yoõ "capture¢ thå iteí anä iô ió puô intï youò pack. Youò  pacë  ió  limiteä iî sizå anä caî carrù 2±  thingó  aô � most®  Afteò thió limiô ió reached¬ yoõ wilì noô bå ablå tï picë � uð anythinç elså thaô yoõ find®  Rooí caî bå madå iî thå pacë  bù � eitheò usinç uð aî iteí oò bù puttinç dowî aî item® Itemó iî thå � pacë caî bå puô dowî bù typinç 'P§ anä theî selectinç thå desireä � iteí  froí thå lisô thaô appearó oî thå screen®  Afteò selectinç � aî item¬ yoõ arå returneä tï thå game. .CP 7  ITEMS  Itemó arå showî iî thå mað bù á symboì occupyinç á position® � Thå  itemó  whicè  arå useä iî thå gamå anä  theiò  correspondinç � symboló arå giveî iî thå followinç table. .CÐ 17  SYMBOÌ ITEM  ¤ Gold Ü Stairs + Trap " Food % Magic Potion & Magic Scroll } Armor ^ Weapon | Magic Wand * Lamp = Magic Ring ! Magic Amulet @ the ARK  Excepô  foò thå stairó anä golä anä traps¬  alì otheò  itemó � arå  pickeä uð anä puô iî youò pacë wheî yoõ movå oî toð oæ them® � Golä ió pickeä uð anä increaseó youò golä scorå buô doeó noô takå � uð  rooí  iî thå pack®  Thingó iî youò pacë caî bå useä  aô  anù � time®  Usinç aî iteí iî thå pacë takeó onå move® Tï uså aî item¬ � yoõ  presó  á singlå commanä keù foò whaô yoõ wanô  tï  do®  Thå � commanä seô ió aó follows. .CÐ 15 Š KEY COMMAND  C Carry a lantern D Drink a magic potion E Eat food L List contents of pack N Name a ring or amulet P Put down an item R Read a magic scroll T Take off armor, a ring or an amulet U Use a weapon W Wear armor, a ring or an amulet Z Zap a magic wand  Wheneveò onå oæ theså commandó ió giveî bù pressinç thå key¬ � á lisô oæ itemó thaô caî bå selecteä foò thå commanä ió displayeä � oî thå screen®  Foò example¬ afteò givinç thå 'R§ (Read© commanä � alì scrolló iî youò pacë wilì bå listed® Yoõ caî theî chooså thå � iteí thaô yoõ wanô tï uså froí thió list® Iæ yoõ decidå thaô yoõ � don'ô wanô tï dï anythinç afteò all¬ thå commanä caî bå cancelleä � bù pressinç thå ESC‚ oò thå RETURN‚ key®  Iæ thió ió done¬ nï movå � ió madå iî thå game. .CP 3 Yoõ  dï  noô alwayó kno÷ whaô á iteí wilì dï wheî yoõ  firsô � picë  iô up®  Iî particular¬  yoõ wilì noô kno÷ thå strengtè  oæ � armoò oò weaponó thaô yoõ find® Also¬ yoõ wilì noô kno÷ whaô thå � potions¬  scrolls¬ wands¬ ringó oò amuletó thaô yoõ finä arå gooä � for®  Thió  musô  bå discovereä bù usinç them®  Oncå  yoõ  havå � identifieä anù particulaò typå oæ item¬  anù otheò itemó oæ  thaô � typå  wilì alwayó bå identified®  Therå ió alsï somå magiã  thaô � wilì leô yoõ identifù items® Asidå froí usinç speciaì magic¬ thå � ruleó foò identifyinç items‚ are: (1© Potionó anä Scrolló arå identifieä wheî yoõ uså them. (2© Armoò strengtè ió identifieä wheî yoõ weaò it. (3© Weapoî strengtè caî onlù bå knowî througè magic. (4© Wandó arå identifieä iæ theù havå án effecô wheî used. (5© Ringó anä Amuletó caî onlù bå knowî througè magic. Ofteî  yoõ wilì bå ablå tï guesó whaô á rinç oò amuleô  doeó � wheî  yoõ weaò it®  Iæ so¬  yoõ caî givå á namå tï thå  rinç  oò � amuleô sï aó tï reminä yoõ oæ itó effect®  Thió ió donå witè thå � 'N§ (Name) command. Somå  itemó havå valueó associateä witè  them®  Thió  valuå � indicateó thå strengtè oæ thå item® Foò example¬ +² iroî armoò ió � ²  unitó  strongeò  thaî +° iroî armor®  Thió  alsï  applieó  tï � weaponó anä lamps®  Á +° lamð ió burneä ouô anä caî bå puô down® � Thå valuå oæ á wanä giveó thå numbeò oæ chargeó lefô oî it® Eacè � timå  á  wanä ió zapped¬  onå chargå ió useä up®  Á wanä witè  ° � chargeó ió useä uð anä caî bå puô down. .CÐ 8 Š MONSTERS  Whilå  yoõ  arå searchinç througè thå losô  city¬  yoõ  wilì � encounteò  manù kindó oæ monsteró roaminç  around®  Monsteró  arå � displayeä  iî thå mað bù thå letteró oæ thå alphabet¬  onå letteò � foò  eacè monsteò type®  Foò example¬  aî 'H§ ió  aî  Hobgoblin® � Monsteró wilì chaså yoõ anä trù tï attacë anä kilì you® Yoõ musô � eitheò  evadå anä escapå froí them¬  oò elså facå theí iî combat¬ � fighô anä defeaô them® Iæ yoõ caî makå iô tï thå stairs¬ yoõ caî � gï  dowî  tï  thå nexô leveì anä nï  monsteró  wilì  follo÷  you® � Sometimeó  yoõ  caî ruî arounä á corneò oò dowî á passagewaù  anä � thå monsteró wilì loså tracë oæ you®  Otheò timeó yoõ wilì  havå � somå  speciaì magiã iteí thaô wilì helð yoõ tï escape®  Mosô  oæ � thå time¬ however¬ yoõ wilì havå tï stanä youò grounä anä fight. Somå  monsteró arå asleeð anä wilì noô chaså yoõ unlesó  yoõ � wakå  theí  up®  Somå  wilì wakå uð iæ yoõ geô  toï  neaò  them® � Otheró  wilì noô wakå uð unlesó yoõ hiô them®  Dependinç oî youò � circumstances¬  yoõ  maù  oò  maù noô wanô tï  fighô  á  sleepinç � monster®  Somå  sleepinç monsteró arå  guardinç  treasures¬  anä � defeatinç theí wilì wiî á magiã iteí oò somå golä foò you. Á  fe÷  monsteró  wilì attacë  yoõ  iî  speciaì  ways®  Foò � example¬  á  WASÐ maù stinç yoõ anä thió wilì causå youò poweò tï � decrease®  Parô  oæ  thå gamå ió tï discoveò whicè  monsteró  dï � what®  Also¬ somå magiã wilì onlù worë againsô certaiî monsters® � Again¬  learninç  whaô magiã itemó dï anä wheî iô ió besô tï  uså � theí ió parô oæ thå game. .CÐ 8  FIGHTINÇ MONSTERS  Yoõ  fighô monsteró bù hittinç theí witè thå weapoî yoõ  arå � using®  Yoõ dï thió bù movinç directlù aô thå monsteò wheî hå ió � immediatelù  besidå  you®  Thió ió thå samå aó takinç á blo÷  iî � thaô  direction®  So¬  iæ á 'D§ (Dragon© ió immediatelù tï  youò � left¬  anä yoõ movå lefô (presó '4')¬  theî yoõ wilì takå á swinç � aô thå Dragon® Yoõ maù hiô hií oò yoõ maù miss® Afteò yoõ takå � á swinç aô á monster¬ iô ió theî hió turî tï takå á swinç aô you® � Thå progresó oæ thå battlå ió giveî bù messageó aô thå bottoí  oæ � thå  screen®  Thå  outcomå  oæ thå battlå ió determineä  bù  thå � relativå strengthó oæ yoõ anä thå monster®  Yoõ arå protecteä bù � youò armor®  Youò abilitù tï wiî dependó oî youò  power¬  skill¬ � wisdoí anä thå weapoî yoõ arå using. Yoõ loså ENERGY‚ eacè timå á monsteò hitó you® Thå amounô oæ � energù yoõ havå lefô ió displayeä aô thå toð oæ thå screen® Wheî � youò energù dropó tï 0‚ yoõ arå dead® Iî combat¬ watcè youò energù � carefully. Manù magiã itemó caî helð yoõ iî combat®  Knowinç whaô youò � availablå  magiã  ió anä ho÷ tï uså iô wilì ofteî  determinå  thå � outcomå oæ á battle. Š.CP 7  SAVING GAMES  Iæ  yoõ  arå playinç JOURNEY‚ anä wanô tï stoð  anä  continuå � somå otheò time¬  youò gamå caî bå saveä iî á file® Yoõ caî theî � resumå thå saveä gamå wheneveò yoõ wish. Tï  savå aî ongoinç game¬  typå thå commanä '^S'®  Thaô is¬ � holä thå CTRL‚ (Control© keù dowî anä simultaneouslù typå thå 'S'® � Thå  prograí wilì no÷ asë yoõ (oî thå messagå line© foò thå  namå � oæ  á filå tï savå thå gamå in®  Typå iî á filå namå  anä  presó � RETURN® Youò gamå wilì bå saveä iî thaô file. Tï  resumå  á gamå thaô haó beeî saved¬  uså  thå  followinç � procedure® Afteò thå CP/Í prompô "A>"¬ typå "JOURNEY"¬ theî typå � á SPACE¬ theî typå thå namå oæ thå file‚ thå gamå waó saveä iî anä � theî presó thå RETURN‚ key®  Thaô is¬ typå "JOURNEÙ FILENAME¢ anä � presó RETURN®  Thå diskettå wilì whirì foò á whilå anä theî  yoõ � wilì  finä yourselæ bacë iî thå exacô situatioî yoõ werå wheî yoõ � saveä thå game. .CP 7  THE SCOREBOARD  Thå  TOР 10‚ scoreó arå recordeä oî  thå  scoreboard®  Youò � SCORE‚ ió thå amounô oæ golä thaô yoõ havå found®  Thå scoreboarä � ió showî aô thå enä oæ everù game® Iô includeó informatioî abouô � whï thå playeò was¬  ho÷ hå waó killed¬ whaô leveì hå goô dowî tï � anä ho÷ wiså hå was® Iæ  yoõ jusô wanô tï seå thå scoreboarä withouô playinç  thå � game¬  yoõ caî typå "JOURNEÙ -S¢ anä presó RETURN‚ iî responså  tï � thå CP/Í prompô ">". Thå scoreboarä ió storeä iî thå filå "JOURNEY.SSS"® Iæ thió � filå ió removed¬  thå currenô scoreboarä wilì bå lost®  Yoõ  maù � wanô  tï  dï thió tï starô competitionó witè á cleaî  scoreboard® � .PA Š APPENDIX 1  JOURNEY SYMBOLS  SYMBOL MEANING  $ Gold \ Stairs + Trap " Food % Magic Potion & Magic Scroll } Armor Þ Weapon | Magic Wand * Lamp = Magic Ring ! Magic Amulet @ the ARK .PA Š APPENDIX 2  JOURNEY COMMANDS  KEY COMMAND EFFECT  ¿  Helð  Displayó á commanä summary. A Again Redisplays the last message given. C Carry Carry a new lantern. D Drink Drink a magic potion. E Eat Eat some food. L List List the contents of the pack. N Name Name a magic ring or amulet. P Put Down Put down an item. R Read Read a magic scroll. Ô  Takå Ofæ  Takå ofæ armor¬ a rinç oò aî amulet. U Use Use a new weapon. W Wear Wear armor, a ring or an amulet. Z Zap Zap a magic wand. \ Down Go down the stairs. / Up Go up the stairs. ^Q Quit  Quit the game. ^R Refresh Refresh the screen display. ^S Save Game Save the game in a file. .PA Š APPENDIX 3  JOURNEY ITEMS  TYPE KINDS  Trap quicksand tax trap chute poison needle trap hammer trap space warp nerve gas trap monster pit Food apple (least filling) eggroll milkshake taco sandwich hamburger pizza steak (most filling) Potion healing gain power restore power poison quickness confusion  gain skill amnesia Scroll identification gold detection magic detection teleportation strengthen armor strengthen weapon map remove curse .CP 9 Armor leather 1 (weakest) tin 2 bronze 3 iron 4 steel 5 magnesium 6 tungsten 7 plate mail 8 (strongest) .CP 9 Š Weapon club (weakest) hand axe mace short sword war hammer battle axe long sword two-handed sword (strongest) .CP 9 Wand striking healing drain life polymorph sleep dexterity trap detection enchantment .CP 9 Lamp candle (weakest) flare torch flashlight lantern beacon (strongest) .CP 9 Ring power teleportation stealth protection slow digestion see invisible aggravation regeneration .CP 9 Amulet eternal light eternal darkness preserve skill repel monsters prevent confusion detect traps sustain power genocide monster .PA Š APPENDIX 4  JOURNEY MONSTERS  SYMBOL NAME  A Anhkheg B Bat C Centaur D Dragon E Elephant F Violet Fungus G Gelatinous Cube H Hobgoblin I Invisible Stalker J Jackal K Kobold L Leprechaun M Mimic N Nomad O Ogre P Purple Worm Q Quasit R Rust Monster S Snake T Thief U Umber Hulk  V Vampire W Wasp X Xorn Y Yeti Z Zombie  D Dragon E Elephant F Violet Fungus G Gelatinous Cube H Hobgoblin I Invisible Stalker J Jackal K Kobold L Leprechaun M Mimic N Nomad O Ogre P Purple Worm Q Quasit R Rust Monster S Snake T Thief U Umber Hulk JOURNEY TO THE LOST CITY is supplied on a single density diskette for the OSBORNE 1. The program on the diskette is named "JOURNEY.COM". The user's manual for the game is in the file "JOURNEY.DOC" which is a Wordstar document file. The game itself has some built-in help which is given when a '?' is typed in play mode. Note that JOURNEY TO THE LOST CITY will only operate properly on an OSBORNE 1 with 52 columns, and auto-scroll turned OFF. This is "User Supported Software". Donations to support the author's programming efforts would be appreciated, but are not necessary. The author is: Daniel M. Sunday 7272 Candleshine Court Columbia, MD 21045 ååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååELRIC OF ULM0ýË:ðÒ·È=!ïҾýËÍ^ÍÍTÏ!ÎÒ~þ Â�?#ˆÏÍKÏÚÐÑ{æ`O> ÍKÏÚÐÑ{õÂÌÏ͘ËÅÍÐÌÁÆAÍ’ËËÃÔÏÍ¢Ë>:Í’ËÍ¢Ëæþ ÂùÏñõþÂ÷Ï> Íþ ÊÐ> Í’Ëxþ ÒÐÏÍ¢ËÃÙÏñÍÀÌÂÐÍäËÆÒÍ‚Î#~þY‚Î#"ˆËÍTÏÍÒÍïË<ÌêÎÆÒALL (Y/N)?Í^Í ÍFK COM &'()FK DOC€*+,-./0123456789FK DOC:;JOURNEY COM€<=>?@ABCDEFGHIJKJOURNEY COM€LMNOPQRSTUVWXYZ[JOURNEY COM€\]^_`abcdefghijkJOURNEY COMJOURNEY DOC€lmnopqrstuvwxyz{JOURNEY DOCb|}~€�‚ƒ„…†‡ˆJOURNEY INS‰JOURNEY $$$ååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååà SYSTEM PATCHER V1.2 (C) 1984 MJ GUERRA For blinking cursor, ^P printer toggle beep (beeps for echo on), true clear screen, and print-screen (with ^?) on the Osborne 1 (with ROM version 1.3 or later). This program makes permanent changes to the standard CP/M operating system on diskette. PATCHERed systems can be SYSGENed, modified with SETUP, or rePATCHERed as often as desired (i.e., if you don't like the blink rate, just run PATCHER again and choose a different rate). $ aà Ãí{ÚPÃÃÃÃ!Ã$Ã'Ã*ísÚ1ÚÍúÍú&áÍE(6&åÍE(/ÍúÃ.>þÀ.¾À.¾ÉÍúÍõE Íúñ˯þÊÿÉ|2 22222FÍSþN >û2€2»1&ÍSÖþÚ’þ Ò’_Ý!¸ÝÝ~2¨2m  ¬¸ÄÐÜçðøÕ ÍSþY >€2.2Ó€ÍSÖþÚÕþÒÕ_Ý!ûÝÝ~2Í2’`|~ÿ‹ ÍSþA8öþC0òæÖOÍ  ÍúíKïÍ Í`Âï!a"ó>þʮ!ï4!"ñíKïÍ Í`Âï!a"ó>þÂùîÅíKñÍíKóÍÍÀ!ñ4*ó€"óÁܯÉÅíKñÍíKóÍÍÀ!ñ4*ó€"óÁÚ¯Éç Íú>h!Èe¾Â4#>æ¾Â4¯!:h¾Âù!›:hÅí°!Aì"Èe!a"ó!"ñíKïÍ ͆Âô& Íú!q"ó!"ñíKïÍ Í`Âï!aq¾Âô# y° ôH Ãü!Èe>A¾ #>ì ÿ ÍúÃÌ!Gâ"Ég>2Fd+!a>ä¾Âù+>í¾ÊJ>û¾Âù>/2Õ>²2}!Gâ"Úg>2>d!`@bUí°!µ¾b:í°ÃÝ*Zï~î€w>2kï>Ð2cí*bí#}´(ç"bíÍ¡é(ð*Zï~ö€wó!^ïN¯wyûþ(þ(þ(9É! Ú¯¾ >Í•ìOÍ åÍ¥ì>É>Í�ì¬Ñ!91`íåÕÍõìí°ÉÍõìëí°ÑáùÕÉÍ•ì Íå:bï!ð0.€æ„gåëÅPOÕÅÍåÁÑô Íå ÍåÁá€>ð´ØÍ¥ìž!eéíÉ*Zï~î€w>2kï>Ð2aé*`é#}´(ç"`éÍ¡ç(ð*Zï~ö€wó!^ïN¯wyûþ( þ( þʾâÉÍ áÁ! Ö¯¾ Í á>É Íá:bï!ð0.€æ„gååÑ!áÅPÍç Íá ÍáÁá€>ð´ÞÃGâë "ÍúÃÿ $  Your system is NOT standard. System patch not done. $ In answering the questions, do not hit the RETURN key after each answer. The program will respond immediately to each keystroke you make. Type ^C (control-C) to cancel patch. Do you want a blinking cursor? (Y/N) $ Choose a blink rate from 1 to 9, where 1 is barely breathing and 9 is frenetic. --> $ A CLEAR-SCREEN KEY Which character do you want to use for clearing the display? 1. ^\ (control + \) 2. ^= (control + =, which would normally give `) 3. | (shift + \) 4. ^/ (control + /, which would normally give ~) 5. NONE (if this feature is not desired) Note: Choosing a character will mean that the character will be 'trapped' -- that is, you can not enter that key into your program through the keyboard. When you use that key, your screen will be cleared and the cursor will appear in the upper left corner of the screen. Indicate your choice by number (1-5): $ A TRUE PRINT-SCREEN KEY Hitting the '/' key while holding down both the control AND the shift keys will print a non- graphics image of your Osborne screen on your printer (if you have one) without affecting your program or the screen. 80 columns is assumed for the printer width. If you wish (and your printer can support it), you can have 128 columns per line for the print- screen function. Do you want 128 columns? $ Which drive has the system to be patched? (A/B) $ Please wait. Reading system... $ Patching system... $  (Actually, re-patching system...) $ Re-reading patched system... $ Patch verified. Your system should be ready to use. Please read the documentation for a complete description of your operating system's new features. $ READ FROM DISK HAS FAILED! You might try again. $ WRITE TO DISK HAS FAILED! Is it write-protected? $ new features. $ READ FROM DISK HASar in the upper left corner of the screen. Indicate your choice by number (1-5): $ A TRUE PRINT-SCREEN KEY Hitting the '/' key while holding down both the control AND the shift keys will print a non- graphics image of your Osborne screen on your printer (if you have one) without affecting your program or the screen. 80 columns is assumed for the printer width. If you wish (and your printer can support it), you can have 128 columns per line for the print- screen function. Do you want 128 columns? $ Which drive has the system to be patched? (A/B) $ Please wait. Reading system... $ Patching system... $  THE OSBORNE 1 SYSTEM PATCHER What does it do? It patches your Osborne 1 operating system, version 1.3 or later, single or double, to give you a few extra features. What kind of features? A blinking cursor (if desired) A print-screen function (80 or 128 col) A clear-screen function (if desired) A shorter beep (great for dBase II!) A beep for ^P printer echo on (a la CPM 3) Oh, that's nice. Nice? It's great! Wait till you try it! You'll never go back to your old operating system! You can print the contents of your screen on a printer without disturbing the program you're using! You can find your cursor much more easily in your text when you use WordStar! No more guessing whether you left your printer "toggled" on with that control-P! And more -- without any hardware modification! Hey, guy, take it easy! Not ever'body's gonna like the same things you do. Besides, you haven't mentioned the catch yet. Catch? There's no catch... Well, the double-density users will only be able to read and write on diskettes they formatted on their O1, BUT... if they have to read other formats, they can always use the old operating system to PIP the stuff they need to an Osborne 1 single- or double-density diskette. Besides, how often do YOU read that Xerox or IBM stuff, anyway? Well, actually, uh... Never, right? I thought so. Yeah, well -- I bet you're gonna want big bucks for them binary bits that do all this. No, this stuff is in the public domain, even though it's copyrighted. Everybody can use and distribute it freely, as long as they don't sell it for profit. Bud, either you are crazy, or it's crummy software. Hopefully, it's the former. The routines involved in the patch have been in use for quite a while by a few. Only now have I been able to create a system "patcher" that makes it easy to do-it-yourself. All you do is type PATCHER followed by the carriage return key when you see the CP/M prompt , either A> or B>, and follow the instruc- tions. You are first asked whether you want a blinking cursor. Just type a "Y" or an "N". (Don't hit a carriage return; the program takes your input immediately.) If you pressed "Y" (or "y"), you'll then be given a choice of nine numbers, from 1 to 9, each representing a different blink rate from very slow to very fast. Go ahead -- pick any number, because you can always run the program again and change the speed. After this, the program will ask you if you want to print 128 columns for the print- screen feature. I recommend typing an "N" here unless you have a very wide carriage on your printer or you always use com- pressed print. In any case, you can always start over again. Next, you'll get five choices for the clear-screen character: control-\, control-=, shift-\, control-/, or no clear-screen character at all. The last question just asks which drive has the system (on a diskette, of course!) that you want to patch. This means that a diskette should be in the drive BEFORE you answer the question. Remember to take any write- protect tab off the diskette. Yeah? Now all I've got is a screwed-up disk -- in three easy steps! And my cursor still isn't blinking! That's because you have to press the RESET button and "re-boot" to load in the new operating system. Okay. Now, how do I make your souped-up operating system do its tricks? Well, as soon as it's loaded into the machine, you can try the control-P printer echo toggle. The what? CP/M allows you to send an "echo" of what you see on the screen to your printer. Typing a control-P (holding down the CTRL key while you type a "P") turns the "echo" on if it is off, and off if it is on. Now you can know if you are turning it on, be- cause you will hear a short beep. If you don't hear a beep, that's because you are turning the "echo" off. Try it by pressing control-P several times. You'll notice that you only hear the beep every other time. (Certain application programs will "trap" the control-P and keep CP/M from actually turning the "echo" on or off. In this case, you will either hear a beep each time you press control-P, or you won't hear a beep at all. This will not affect your program.) Sure, sure. Then what? Well, if you have a printer hooked up, you can try the print-screen function. By pressing a control-? (hold both the CTRL and the SHIFT keys down when you press the "/"), you will send an image of your screen to your printer. Be sure your printer is on! If your cursor was blinking, it will stop while your screen is being printed. (A nice side benefit of this blinking cursor is that you can always tell when the com- puter expects you to type something in -- the cursor will be blinking. If it is not, the computer is busy. Some programs, like SuperCalc, hide the cursor and use their own cursor. Others, like the COPY program, will continually check to see if a character is ready instead of waiting until you hit a key, and so the cursor won't blink here, either. But most of the time, it will.) You mean now I can print those graphics characters on my printer? No, not quite. But if you change the patched operating system slightly to jump to your graphics routine instead of mine, after you've loaded your routine somewhere else in memory, then you can print those graphics characters on the right kind of dot-matrix printer. I seem to recall an Epson graphics routine in the Portable Companion... Hey -- how do I clear the screen? I mean, without control-Z, return, and all that? It depends on which of the five choices you picked. For example, choice 1 was ^\. Just type a control-\. Use caution with this one, though, because it will clear your screen any time. You won't lose any data, but it will sure look weird for a while in SuperCalc or WordStar. What if I need a control-backslash in my program?  I know of only one program that needs it -- The public domain spelling checker called SPELL. It's been patched to use ^\ because WordStar 2.26 can't look for nulls (^@'s). That's why I gave you a choice. If you like this feature, but one of your programs requires that you enter the character you chose to clear the screen, you can always select one of the others. Note: Programs still can use the character, like the vertical bar (|), open single quote (`), or tilde (~) -- you just can't enter the character you chose into the program from the keyboard. ==================================================== Many thanks to John Mooney and Dave Nelson for their suggestions and encouragement. Enjoy the program, folks. -- M. J. Guerra Technical notes on the program: Three different Osborne BIOS versions are supported: The single-density version accompanying ROM 1.3, and two double-density versions (the second version is the one including the Osborne 80-column s!oftware) accompanying ROM versions 1.4 thru 1.44. I regret not being able to support version 1.2 and earlier, but the O1 tech manual gave no info on them, and it was difficult enough to track down the changes in the second double-density version. The single-density version does not lose any of its present capabilities, as there was sufficient room on the system tracks for the additional software. The double-density versions, however, will now only read double- and single-density Osborne 1 formats. It is recommended that you keep a copy of the original system (you should anyway, just in case something weird pops up). The program will not work on MOVCPM'ed systems, as in the case of some hard disk subsystems. (It will work with Media Distributing's MD series of hard disk subsystems, except for the control-P toggle beep -- and this can be easily patched. Even if you don't patch it, the operation of the system will not be affected.) You can COPY a modified system, you can SYSGEN it, run SETUP on it and change any parameters you want. The patch starts at location EC3A hex for single- density systems, and at E240 hex for doubly-dense ones. Entry begins at location EC41 for S.D. and location E247 for D.D. The first thing the blink routine does is store 3 in location EF6B to shorten the beep length during keyboard input. (This value can easily be changed if desired, but it should be small if you like a frenetic blink rate, or the beep will never turn off. The locations to change are EC42 for S.D. and E248 for D.D. The value is originally 1E hex [30 decimal], which gives about a one-second beep. Patch the five bytes beginning at the entry point (EC41 or E247) to zero if you don't want a shorter beep.) Beep length will be unchanged if the program is not looking for any input from the keyboard. The print-screen feature will work anytime the computer is expecting keyboard input. Output is to the CP/M LST: device, as indicated by the high- order two bits in the IOBYTE. Simply put, whatever you have selected via the SETUP program to be your printer will be the device to which the screen contents will be printed, unless you have changed the IOBYTE thru STAT, MBASIC, DDT, or similar programs. Note: Underlined and graphics characters are NOT modified before they are sent to your printer. GRAPHICS characters are actually ASCII control codes, and there's no telling what commands you are actually giving your printer when you execute the print-screen function with graphics on your screen. (If you wish, you can change the jump vector to jump to your routine. Single density has its jump-relative instruction at EC75. Double density has its jump at E27B, and this one's not a jump-relative instruction. Both are conditional jumps following a comparison with 7F hex, the code produced when you press the slash key while holding down the control and shift keys.) UNDERLINED letters are simply regular ASCII letters with the high-order bit set. This means that some printers will ignore the high-order bit, those with Graph- trax-Plus will print italicized characters, and the ones with Graphtrax-80 will print TRS-80 graphics. Half-intensity characters will print normally. Since "the greatest good for the greatest number" is there, and because of the limitations of space and time (one byte left in the single-density version, and I needed two; and I don't really have any more time to rewrite and tighten the double- density BIOS string-print function), I have left well enough alone. (If it's working, I know better than to fix it!) The single-density code has some Rube Goldberg fixes to it to get around the non-recursive nature of the CONOUT and LIST output routines, which share a large section of code that saves the user's stack pointer in its stack (never mind that these are one and the same in our application!). Remember: No warranty is expressed or implied, and "you get what you paid for." If problems are encountered, write to me c/o the Dallas Osborne Group, and I'll share your misery (maybe even do something, maybe!). Again, best wishes. -- M. Joel Guerra reatest number" is there, and because of the limitations of space and time (one byte left in the single-density version, and I needed two; and I don't really have any more time to rewrite and tighten the double- density BIOS string-print function), I have left well enough alone. (If it's working, I know better than to fix it!) The single-density code has some Rube Goldberg fixes to it to get around the non-recursive nature of the CONOUT and LIST output routines, which share a large section of code that saves the user's stack pointer in its stack (never mind that these are one and the same in our application!). Remember: No warranty is expressed or implied, and "you get what you paid for." If problems are encountered, write to me c/o th"à The SET Utility -- Version 3.0 For the O1 -- (C) 1983 M.J. Guerra, VROOM, INC. ** OPTIONS ** SET Arrows Wordstar, or Cpm, or Special SET Baud 300, or 1200, or 19200 SET Hxxxx xx, or SET Hxxxx xxxx, to change memory SET Logical 52, or 80, or 128 SET Printer Serial, or Parallel, or Ieee, or Osborne SET Printer Top-of-form, or Formfeed SET Printer /Etx/ack, or /Xon/xoff, or /Normal SET Printer Compressed, or Wide, or Emphasized, or Normal SET Scroll ON, or OFf$ SET Width 52, or 80, or 104 Only Upper Case Letters or Special Symbols Required Examples: SET P S sets printer to serial port SET B 300 sets baud rate to 300 $ BIOS base invalid for this version of SET.$áÍû!îä>¥¾Âñ#>á¾Âñë Íí{‚ É Ãís‚ 1€ &áÍ(&åÍ(©Ãñ.>þÀ.¾À.¾É|2Ô:]þ (¡þAÊZþBÊÍþHÊYþLÊDþPÊDþSÊþWÊ¥ÃÕ|2`*:mþC(TþW(þSÂÕ6#6#6#þS(6›6“Íû¨ÃñSpecial$WordStar$CP/M arrow keys loaded.$6 #6 #6 #6¤Ãñ|2:mþ3(þ1ÂÕ:nþ9(U% íSèV +íSèTÍ<Íûí[èÃñBaud rate is now $300.$1200.$19,200 (unsynchronized).$.g:mþS(/þP(FþI(QþO(\þF(eþT(aþ/(lþCÊLþEÊTþWÊ\þNÊdÃÕ:æ?ö@Í‹ç 2×ÃûÃñ:æ?ö€Í‹ïî:æ?öÀÍ‹ùß:æ?Í‹ÿÒ ÍÍŽÃ:nþE( þX(þN(ÃÕ>wÍŽ¦>wÍŽ›¯wÍŽ*‘.h:mþOÂÕ:nþN(þFÂÕ6 áScrolling off.$6ÿ6ËScrolling on.$!lï:mþ5(þ8(þ1ÂÕ6€Íu  64Íu˜–6PÍuœŒ{ÃûLogical screen width is now $52.$80.$128.$!îä>¥¾ #>á¾ÂÕ:m!¥áþ5(þ8(þ1 ë>wí{‚ Ãåä¯õ>ñPrinter set to $serial.$parallel.$IEEE.$Osborne.$top-of-form.$ETX/ACK.$X-ON/X-OFF.$no protocol.$õå_ÍáñÖ0Øþ?Øþ ?0Öþ Ø))))µoÉ:bþ ($fÃñ --- Invalid address or data.$!:^þ (ÒÍ78Í:_þ ʺÍ78À:`þ ʺÍ78³:aþ ʺÍ78¦"è|þ8(þ 0$ÌÃñ <--- Address not accepted.$‚ Í!:mþ Ê`Í7Ú`:nþ (5Í78ñ:oþ ()Í78å:pþ ( Í78Ù:qþ Òë*è"6íSèEÃñ}*èwó Done.$!À!Ћ!à—!ð¡ÕF#Åå^ÍáÁó͎Ѽcompressed.$emphasized.$expanded.$normal.$Q!N" Documentation for The SET Program for the Osborne 1 Copyright (C) 1983 by MJ Guerra, VROOM INC. SET is a program to immediately and temporarily change almost all of the parameters (settings) of your computer (and some of the parameters of your printer as well). In a way, it functions like the SETUP program included with your computer, but it is quicker, easier to use, and does more. With SET, you can: Set your arrow keys to WordStar, CP/M, or a special setting that may eliminate the need for either WordStar or CP/M arrow keys for you. Set the baud rate on your serial port instantly to any of three settings -- 300, 1200, or 19200. Change the logical width of your Osborne screen from 52 to 80 to 128 characters per line. Set the physical width of your Osborne screen or external monitor (on those Osbornes with the 80-column upgrade from Osborne) to 52, 80, or 104 columns displayed. Set horizontal scrolling off for programs like SuperCalc, or set scrolling on for programs like WordStar. Set the LST: (printer) device to be the serial port, the parallel port, the IEEE-488 port, or even your Osborne screen (very useful if you don't have a printer, or don't want to waste paper). Set the protocol of your serial printer to be ETX/ACK, or XON/XOFF, or no protocol. Set your printer to top-of-form by sending it a formfeed command. Set your Epson or Okidata dot-matrix printer to compressed, expanded, emphasized, or normal printing (without MBASIC!). Set any memory location in your computer's memory to a desired value, like CP/M's IOBYTE for special applications, or those locations for "speeding up" your drives, locking and unlocking your keyboard, etc. A list of such reserved memory locations is included. This program is designed to be both useful and easy to use. It may easily become one of your most favorite utilities for your computer, and its 2K size may make it a resident of all your program diskettes. .pa How to Use SET: First follow the instructions for backing up the Utilities diskette that we've sent you. Then copy SET.COM onto the disk(s) of your choice with PIP or other file-copying program. "Boot" your computer so that you see the CP/M prompt on the screen, either an "A>" or a "B>". Put the disk with SET.COM into this drive if it is not already there. Type the letters "SET" followed by a carriage return key to see a list of options you can choose from. Should you ever enter a command that the program does not understand, this is the menu that you will see. Try the following command. This is the long form of the command; the short form will be shown later. SET ARROWS WORDSTAR where means press the carriage return key. Your drive will turn on for a moment and a message will be displayed: WordStar arrow keys loaded. Test this out by hitting# the left-arrow key; you should see a "^S" appear every time you hit the key. Hit the down-arrow key (^X) to make the "^S" characters disappear. Now type in the following command: SET ARROWS CPM You will see the message: CP/M arrow keys loaded. You can prove this by typing some characters and then deleting them with the left-arrow key, which is now CP/M's backspace key (^H). The short form of the command is simply the initials of the arguments, in most cases. For example: SET A C will set the arrows to CP/M, and SET A W will set the arrows to WordStar's configuration. (There is a special combination of WordStar and CP/M arrow keys that I call Special -- the left arrow key is CP/M's backspace, while the rest of the arrow keys are configured for WordStar. This works well with SuperCalc, dBASE II, and most other programs, as well as CP/M and WordStar.) The one exception to single-letter arguments is the SET SCROLL ON or SET SCROLL OFF command. You need at least two letters for the second argument because they both start with the letter "O". To set the different printer protocols, you need both a slash ("/") and a letter for the second argument. To set the printer to the X-on/X-off protocol, you would need the command SET P /X or SET PRINTER /XONXOFF which would return a message that the printer was set to XON/XOFF. To return the printer protocol to normal, use this command: SET P /N instead of SET P N, because this last command is to reset the Epson printer to normal after the printer had been set to compressed, emphasized, or expanded. Most of the options requiring a number argument need only the first digit to work correctly: SET B 3 will set the baud rate to 300. SET L 5 will set the logical screen width to 52 col. SET W 1 will set the physical screen width to 104 columns when the SCREEN-PAC is installed. (Note: If your OPERATING SYSTEM supports the SCREEN-PAC even if you don't have one, typing SET will display the option anyway. Executing the command won't affect operation, however.) An exception to the single-digit short form is the SET BAUD option. SET BAUD 1 will set the baud rate to 1200, but SET BAUD 19 will set it to 19,200, unsynchronized. Please don't let this confuse you. If you are not sure about an option, just type SET to see the list of options. Then try out a command. The program will tell you what it has done after it does it! The form for changing memory with the SET program is: SET Hxxxx xx, or SET Hxxxx xxxx The first form is for changing a byte. The first four x's are the address; the remaining two are the new byte, in hexadecimal. For example, SET HEF13 01 will change memory location EF13 hex to 01 hex. (You could leave off the leading zero: SET H3 0 changes your IOBYTE so that all your printer output also goes to the Osborne screen.) The second form is for changing a word (two bytes) at a time. In this instance, SET assumes an address value for the second set of x's, so it stores the word high-order-byte-last. SET H0001 E503 would store 03 hex in location 1 and E5 hex in location 2. Note: SET will protect itself from being modified with this command. Installing the SET program for your printer To reconfigure the program for a different printer (where you already know the control codes you need), you can use DDT. The program contains the strings to be sent to the printer in the following locations: 08C0 - string to initiate COMPRESSED printing 08D0 - string to initiate EMPHASIZED printing 08E0 - string to initiate EXPANDED printing 08F0 - string to restore printer to normal Each string must contain a minimum of 2 bytes. The first byte indicates the number of bytes to be sent to the printer. Following this are the bytes that are actually sent. For example, to set an Epson to emphasized mode, two bytes must be sent to the printer. Therefore, the string starting at location 08D0 (hex) is 02 (to indicate that two bytes are to follow) 1B 45. (Note: 1B is the hex code for ESC. See appendix B of any Epson MX printer manual for the Epson control codes. The manual for your printer should contain the control codes it needs.) A string can be up to 16 bytes, meaning that up to 15 bytes can be sent to the printer at any one time. When you have made your changes, use the command SAVE 8 SET.COM to save the modified version. While the SET program is currently prepared to set your printer to emphasized, compressed, and expanded modes, any string may be sent to the printer by making the appropriate modifications in the fashion outlined above. That means that if your printer will blow itself up $upon receiving a certain string of characters, then modify SET to transmit that string upon the execution of SET PRINTER WIDE (if that is a command that you do not care to use). All you have to do then is remember that SET P W will make your printer blow up! .pa Some Special Osborne 1 Locations: Address Function 0003 CP/M's IOBYTE EF08 ROM/RAM cell E189 IEEE Device Address (double density only) EF13 Disk Drive Step Rate Delay cell EF59 Keyboard Lockout cell (0=locked out) EFC7 Disk Swap cell (0, normal; 1, swapped) e Step Rate Delay cell EF59 Keyboard Lochave made your changes, use the command SAVE 8 SET.COM to save the modified version. While the SET program is currently prepared to set your printer to emphasized, compressed, and expanded modes, any string may be sent to the printer by making the appropriate modifications in the fashion outlined above. That means that if your printer will blow itself up !@ í°Ã@ÃtM ÿ¤ ëN"SûS}S TQUûU$O)WÍM"'"0.0 0.5 1.0 1.5 2.0 2.5 3.0 3.5 4.0 4.5 5.0 5.5 6.0 6.5 7.0 7.5 8.0   !$'*åÕÅÍ÷@ÁÑá·ÉåÕÅÍ÷@æÁÑáþaØþ{Ðæ_ÉåÕÅ O2#AÍ÷@ÁÑá:nW·:#AÈåÕÅõO Í÷@ñÁÑáÉ*é>ÍÏ@>ÃÏ@ÉÉ>ÍÏ@>=ÍÏ@xÆ ÍÏ@yÆ ÃÏ@à  "%(+.ÿ DRIVE DIAGNOSTICSÿ C.E. Division Dysan Corpÿ Version 1.0 Osborne Iÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿ<*> <*>ÿ <*> 1 = DRIVE 5 = HYSTERESIS <*>ÿ <*> 2 = CENTERING 6 = INDEX <*>ÿ <*> 3 = RADIAL 7 = SPEED <*>ÿ <*> 4 = AZIMUTH 8 = AUTO <*>ÿ <*> 9 = EXIT <*>ÿ<*> <*>ÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿSELECTION? [ 1 - 9 ]....RE-CLAMP DISKETTE ....CENTERING OK .... Minutesÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿ<*> ERROR: DRIVE NOT READY <*>ÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿCorrective Action:ÿ Insert Diagnostic Disketteÿ To main menuÿ WAITING...ÿ ERROR: Can Not Read Trackÿ <*><*><*><*><*><*><*><*><*><*><*>ÿ <*> RADIAL ALIGNMENT CHECK <*>ÿ <*><*><*><*><*><*><*><*><*><*><*>ÿ<-- 0 Trk Trk 39 -->ÿ 13 12 11 10 9 8 7 6-0-6 7 8 9 10 11 12 13ÿ ERROR: Insufficient DataÿCENTERING CHECKÿAZIMUTH CHECKÿHYSTERESIS CHECKÿINDEX TO DATA CHECKÿSPINDLE SPEED CHECKÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿ<*> <*>ÿ<*><*><*><*><*><*><*><*><*><*><*><*><*>ÿ<*> <*>ÿ <*> <*>ÿ <*> <*>ÿ <*><*><*><*><*><*><*><*><*><*><*><*><*>ÿ "A" = Trk 0 "D" = Trk 19ÿ "B" = Trk 5 "E" = Trk 30ÿ "C" = Trk 16 "F" = Trk 39ÿ Millinches Of Sector Offsetÿ "A" = 7 "B" = 8ÿ"C" = 9ÿ "A" = Trk 0 "B" = Trk 34ÿ to main menuÿ DRIVE ÿTRACK ÿ&SIDE Error = MillinchesTime = Microseconds MSÿ RPMÿ <*><*><*><*><*><*><*><*><*><*>ÿ <*> DRIVE SELECTION <*>ÿ <*><*><*><*><*><*><*><*><*><*>ÿ <*> <*>ÿ <*> A - B <*>ÿ <*> <*>ÿ <*><*><*><*><*><*><*><*><*><*>ÿ <*> To Exit <*>ÿ <*><*><*><*><*><*><*><*><*><*>ÿ DRIVE? [ A - B ] ...ÿ INSERT CP/M System Diskette(s)ÿ Enter "E" to Exit, to Main menu ...ÿ<*><*><*><*><*><*><*><*><*><*><*><*>ÿ<*> AUTOMATIC DRIVE TESTING <*>ÿ<*><*><*><*><*><*><*><*><*><*><*><*>ÿ Side(s) To Be Testedÿ 0 = Side Zeroÿ 1 = Side Oneÿ 2 = Both Sidesÿ To main MenuÿSELECTION? [ 0 - 2 ] ....ÿ To Main Menuÿ Send Results To Printer [ Y/N ] .... 1) Speed 2) Centering 3) Radial 4) Index 5) Azimuth 1) Time = Ms RPM = 2) Side 0 Tk's [21,24,27] 2) Side 1 Tk's [21,24,27] Bad Ok 3) Side 0 Tk's [0,16,39]3) Side 1 Tk's [0,16,39]4) Side 0 Tk's [0,34] 4) Side 1 Tk's [0,34] Usec 5) Side 0 Tk's [34] 5) Side 1 Tk's [34] ÿ To Exit Auto Sequence TestÿPress to Main Menuÿÿ R E T E S T D R I V E ? ÿY)es Or Any Other Key to Main Menu ...--------------------------------------------------- Osborne I ( Ver 1.0) C.E. Division Dysan Corporation Summary of DDD Diagnostics on Drive: 1ÜW¯2bW2cWÍÜW1ÜWÍ X¯2nW:cWæÍüWÍAX:cWÍü@ÍAÍ?N!6AÍéM͸@õÍÏ@ÍA: @GñÖ1ÚÍM¸ÒÍM‡!@_~#foé>ÍÏ@Ã�M> ÍÏ@ÂÕMÉ> ÍÏ@> ÃÏ@~·ÈþÿÊøM#ÍÏ@ÃéM#N#F#ÍAÃéMͪ@È͸@þ Ê�MþSÊ.N¹Ò)NÖAÚ)N_~ÍOXÃ?N>ÃÏ@:@·È:cW/2cWæÍüW!²GÍéM:SWÆAÍÏ@!¾GÍéM:YW_ÍmN!ÌGÍéM:cWæÆ0ÍÏ@Éå! ååÍšNz³Ê„Nã-å! ÃsNÑ]{þ ÑÈÆ0ÍÏ@ÆN}“o|šgɯ2sW"tW!vW6Å{_zW:sW2sW5áÈ>Î)D…*tW•OxœGÅÒÏN ã!vW?êNÍàN!$EÍéMÉ ÍAÃÕMÍü@Í?N!HÍéM:@G͸@þ Ê�MÖA¸ÚO>ÍÏ@ÃëN2SWÍXÍGX¯2cWÍüWÃ�MÍ\V:@·Ê`OÍü@Í?N!¤IÍéM!JÍéM͸@þ Ê�MÍÏ@Ö0ÚUOþÚ]O>ÍÏ@Ã$O2oWÍü@Í?N!¤IÍéM!šJÍéM͸@þ Ê�MÿþYÊ�OþNÊ�O>ÍÏ@Ã`OÍü@ÅÍGX!$LÍéMÁx·ÄúR!ÞJÍéM!·LÍéM!KÍéMÍ?Y"TWë! 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JOURNEY INS €‰JOURNEY SSS €ŠPATCHER COM €‹€ PATCHER DOC €�-SET COM €›SET DOC €�€"OSBDDD COM €¦ååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååJOURNEY .DOC FB 6E 28928 226 JOURNEY .INS CC DC 768 6 JOURNEY .SSS C1 8E 256 2 PATCHER .COM A2 8E 3456 27 PATCHER .DOC D1 B8 11520 90 SET .COM 29 BB 2048 16 SET .DOC 22 C6 8832 69 OSBDDD .COM D8 8E 7168 56 åååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååååå Fog Library Disk FOG-CPM.021 Copyright (1985) by Fog International Computer Users Group to the extent not copyrighted by the original author for the exclusive use and enjoyment of its members. Any reproduction or distribution for profit or personal gain is strictly forbidden. For information, contact FOG, P. O. Box 3474, Daly City, CA. 94015-0474. as part of the description of a file indicates that the program is distributed on a "try first, pay if you like it" basis. If you find the program(s) meet your need, please refer to the author's documentation for information on becoming a registered user. Only by registering and paying for the programs you like and use will the authors of such programs continue development. Often, more complete documentation, additional modules, and new releases are available only to registered users. These programs were written specifically for the Osborne 1. Filename Description -12-00 .85 This is the re&lease date of the disk. -CPM021 .DOC This is the description of the disk contents. CURSOR .COM 6FAF 1K [Nuevo Cursor 1 of 3] Define your cursor style if you have a Nuevo 80-column board on an Osborne 1. ASM source is included. CURSOR .DOC D084 2K [Nuevo Cursor 2 of 3] CURSOR .AQM FDB0 3K [Nuevo Cursor 3 of 3] DFDZCPR .DOC D9E7 2K [DriveC ZCPR 1 of 3] A CCP replacement for the DriveC on an Osborne 1. Includes source (RMAC is required to reassemble). DFDZCPR .AQM 0C35 24K [DriveC ZCPR 2 of 3] DFDZCPR .SPR FB25 3K [DriveC ZCPR 3 of 3] FK .COM 9F93 4K [FunctionKey 1 of 2] A Function key programmer for the Osborne 1. FK .DOC C24F 18K [FunctionKey 2 of 2] JOURNEY .COM ED3D 48K [Journey 1 of 4] A dungeons and dragons-type maze game for the 52-column Osborne 1. JOURNEY .DOC FB6E 29K [Journey 2 of 4] JOURNEY .INS CCDC 1K [Journey 3 of 4] JOURNEY .SSS C18E 1K [Journey 4 of 4] PATCHER .COM A28E 4K [Osborne 1 Patcher 1 of 2] Modify the Osborne 1 CP/M for screen dumps, blinking cursor, etc. Complete with easy installation instructions. PATCHER .DOC D1B8 12K [Osborne 1 Patcher 2 of 2] SET .COM 29BB 2K [Osborne Set 1 of 2] Change Osborne 1 arrow keys and screen width and printer parameters and font styles on an Okidata or Epson printer. SET .DOC 22C6 9K [Osborne Set 2 of 2] OSBDDD .COM D88E 7K Osborne 1 version of the Dysan Digital Diagnostic program for testing drive speed. 2K [Nuevo Cursor 2 of 3] CURSOR .AQM FDB0 3K [Nuevo Cursor 3 of 3] DFDZCPR .DOC D9E7 2K [DriveC ZCPR 1 of 3] A CCP replacement for the DriveC on an Osborne 1. [Journey 2 of 4] JOURNEY .INS CCDC 1K [Journey 3 of 4] JOURNEY .SSS C18E 1K [Journey 4 of 4] PATCHER .COM A28E 4K [Osborne 1 Patcher 1 of 2] Modify the Osborne 1 CP/M for screen dumps, blinking cursor, etc. Complete with easy installation instructions. PATCHER .DOC D1B8 12K [Osborne 1 Patcher 2 of 2] SET .COM 29BB 2K [Osborne Set 1 of 2] Change Osborne 1 arrow keys and screen width and printer parameters and font styles on an Okidata or Epson printer. SET .DOC 22C6 9K [Osborne Set 2 of 2] OSBDDD .COM D88E 7K Osborne 1 version of the Dysan Digital Diagnostic program for testing drive speed. 2K [Nuevo Cursor 2 of 3] CURSOR .AQM FDB0 3K [Nuevo Cursor 3 of 3] DFDZCPR .DOC D9E7 2K [DriveC ZCPR 1 of 3] A CCP replacement for the DriveC on an Osborne 1. Includes åå'ååååå